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<blockquote data-quote="The Crimson Binome" data-source="post: 7194412" data-attributes="member: 6775031"><p>No, twenty thousand peasants cannot defeat four level 17 adventurers, because only so many of them can get close enough to do anything and most of them will run away after the first Fireball or Magic Missile. If an entire civilization is going to side with the evil empire, then there's no ethical dilemma in putting them all down by whatever means necessary. Maybe the party will find a way to release the Tarrasque, let it fight all of the peasants, and put it away when they're done with it. Complications mean you get <em>creative</em>; it doesn't mean you let the bad guys <em>win</em>.</p><p></p><p>And no, poison is entirely worthless in 5E, because it either does meaningless HP damage or it offers a save, and PCs have significantly better-than-average access to Resurrection magic.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7194412, member: 6775031"] No, twenty thousand peasants cannot defeat four level 17 adventurers, because only so many of them can get close enough to do anything and most of them will run away after the first Fireball or Magic Missile. If an entire civilization is going to side with the evil empire, then there's no ethical dilemma in putting them all down by whatever means necessary. Maybe the party will find a way to release the Tarrasque, let it fight all of the peasants, and put it away when they're done with it. Complications mean you get [I]creative[/I]; it doesn't mean you let the bad guys [I]win[/I]. And no, poison is entirely worthless in 5E, because it either does meaningless HP damage or it offers a save, and PCs have significantly better-than-average access to Resurrection magic. [/QUOTE]
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