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Taxes, and the people who have to pay them.
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<blockquote data-quote="jasper" data-source="post: 7198126" data-attributes="member: 277"><p>Ok, is this going help build the campaign/world lore? And is going to be fun? If yes too both then go with some of the suggestions in the thread.</p><p>Or you could silver and gold them to death. Entrance to city is 1 gp. Horse is 1 sp etc. Money changers from 1E. In well establish places you can only spend local coin. Exchange rate is 5 to 10%. </p><p>Or you could adjust the treasure list to decrease the coin.</p><p>Here is snip from an article I did in the 3E days.</p><p>...</p><p>The new coins, minus the moneyer’s cut and king’s cut, are return to the customer. The average percentage for the moneyer in England was six coins per pound or about one percent. The king’s cut varied but about six pennies per pound weight was the average. The money from moneyer’s cut had to pay salaries and materials but generally was enough to be very profitable....</p></blockquote><p></p>
[QUOTE="jasper, post: 7198126, member: 277"] Ok, is this going help build the campaign/world lore? And is going to be fun? If yes too both then go with some of the suggestions in the thread. Or you could silver and gold them to death. Entrance to city is 1 gp. Horse is 1 sp etc. Money changers from 1E. In well establish places you can only spend local coin. Exchange rate is 5 to 10%. Or you could adjust the treasure list to decrease the coin. Here is snip from an article I did in the 3E days. ... The new coins, minus the moneyer’s cut and king’s cut, are return to the customer. The average percentage for the moneyer in England was six coins per pound or about one percent. The king’s cut varied but about six pennies per pound weight was the average. The money from moneyer’s cut had to pay salaries and materials but generally was enough to be very profitable.... [/QUOTE]
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Taxes, and the people who have to pay them.
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