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General Tabletop Discussion
*TTRPGs General
Taxing the Players - making it work in game.
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<blockquote data-quote="Thornir Alekeg" data-source="post: 5153354" data-attributes="member: 15651"><p>Outlaw PCs can be a problem, but if the players want to go that way, they should not be surprised of consequences: <ul> <li data-xf-list-type="ul">There may be prohibitions on citizens doign business with the PCs,</li> <li data-xf-list-type="ul">The common low-level guards may have been blown through, but in a D&D world it is unlikely the lord of the region does not have access to higher level resources as well.</li> <li data-xf-list-type="ul">there may be a bounty may be placed on their heads attracting other adventurers looking to make a buck.</li> </ul><p></p><p> The simplest answer for this is a common, official currency. Sure, you may have hauled the ancient wizards horde from his lost tower, but those coins you found can't be spent until they are exchanged for "real" currency, at which time the amount is recorded and taxes levied. Same can apply to exchange of gems or magic items - the merchants are required to report their transactions. Sure there will be an underground economy willing to trade directly in goods or pure metal coinage, but they won't pay as well or will have higer costs because of the risks.</p><p></p><p> See point #2 above.</p><p></p><p> Well, if your players are uninterested in taxes to the point of doing this, then you are either better off staying away from the idea, or be willing to have fun playing out the PCs as fugitives. It is all about your game and your players at that point. Remember that if your local government is nothing but low-level bureaucrats, the PCs can in theory just take over completely if their power level is high enough, and maybe they will choose to if the government starts to "screw with them."</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 5153354, member: 15651"] Outlaw PCs can be a problem, but if the players want to go that way, they should not be surprised of consequences: [LIST] [*]There may be prohibitions on citizens doign business with the PCs, [*]The common low-level guards may have been blown through, but in a D&D world it is unlikely the lord of the region does not have access to higher level resources as well. [*]there may be a bounty may be placed on their heads attracting other adventurers looking to make a buck. [/LIST] The simplest answer for this is a common, official currency. Sure, you may have hauled the ancient wizards horde from his lost tower, but those coins you found can't be spent until they are exchanged for "real" currency, at which time the amount is recorded and taxes levied. Same can apply to exchange of gems or magic items - the merchants are required to report their transactions. Sure there will be an underground economy willing to trade directly in goods or pure metal coinage, but they won't pay as well or will have higer costs because of the risks. See point #2 above. Well, if your players are uninterested in taxes to the point of doing this, then you are either better off staying away from the idea, or be willing to have fun playing out the PCs as fugitives. It is all about your game and your players at that point. Remember that if your local government is nothing but low-level bureaucrats, the PCs can in theory just take over completely if their power level is high enough, and maybe they will choose to if the government starts to "screw with them." [/QUOTE]
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