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*TTRPGs General
Taxing the Players - making it work in game.
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<blockquote data-quote="Deset Gled" data-source="post: 5153526" data-attributes="member: 7808"><p>The taxes that are easiest to calculate should be the first to be levied.</p><p></p><p>Property taxes are a good place to start. Rather than based off of a calculated "value" (like they are in the US), it would be simple to just tax landowners on a $/area basis. Farmers, innkeepers, and shopkeepers would then pad their prices to cover this tax. If the PCs happen to own land, they would have to pay the tax once a year.</p><p></p><p>Taxes for travelling can be levied easily if the borders of the land are guarded. A flat amount paid every time a traveller entered of left the kingdom could easily be levied by the guards. Citizens could alternately apply for a passport that would allow unlimited travel in and out for a flat rate.</p><p></p><p>Tariffs could be levied on imported and exported goods. Tariffs can be specific to certain types of goods and/or only high quantities to make things simpler. Tariffs will rarely affect PCs unless they get involved in trade (or more likely - smuggling).</p><p></p><p>Taxing through religion (i.e. required offerings and/or tithing) could also be prominent. Refusing to donate to the local church might not attract the attention of the law, but would cause stiff social penalties. Local businesses and people would shun any adventurers who flaunt wealth but don't donate to the church. Taxing of this type could be based on time spent in a town, or based on the amount of help the party receives from the local church. Normally the exact amount will not be specified by the church, but it's a safe bet that all the locals will know if the party is stingy or generous and treat them accordingly.</p><p></p><p>Taxes can also be levied for specific services. For example, does the kingdom provide infrastructure for messengers (i.e. mail)? If so, all messengers would have to be licensed by the government and would require a fee on a per service basis. The same system can be used for waste disposal, public transportation, or education services. In many situations the "fee" may also require you to board a worker for a certain amount of time.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5153526, member: 7808"] The taxes that are easiest to calculate should be the first to be levied. Property taxes are a good place to start. Rather than based off of a calculated "value" (like they are in the US), it would be simple to just tax landowners on a $/area basis. Farmers, innkeepers, and shopkeepers would then pad their prices to cover this tax. If the PCs happen to own land, they would have to pay the tax once a year. Taxes for travelling can be levied easily if the borders of the land are guarded. A flat amount paid every time a traveller entered of left the kingdom could easily be levied by the guards. Citizens could alternately apply for a passport that would allow unlimited travel in and out for a flat rate. Tariffs could be levied on imported and exported goods. Tariffs can be specific to certain types of goods and/or only high quantities to make things simpler. Tariffs will rarely affect PCs unless they get involved in trade (or more likely - smuggling). Taxing through religion (i.e. required offerings and/or tithing) could also be prominent. Refusing to donate to the local church might not attract the attention of the law, but would cause stiff social penalties. Local businesses and people would shun any adventurers who flaunt wealth but don't donate to the church. Taxing of this type could be based on time spent in a town, or based on the amount of help the party receives from the local church. Normally the exact amount will not be specified by the church, but it's a safe bet that all the locals will know if the party is stingy or generous and treat them accordingly. Taxes can also be levied for specific services. For example, does the kingdom provide infrastructure for messengers (i.e. mail)? If so, all messengers would have to be licensed by the government and would require a fee on a per service basis. The same system can be used for waste disposal, public transportation, or education services. In many situations the "fee" may also require you to board a worker for a certain amount of time. [/QUOTE]
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