Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Taxing the Players - making it work in game.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MonkeyDragon" data-source="post: 5154067" data-attributes="member: 23929"><p>I think that the problem that some of my (and possibly some other) players would have is not the idea of a world that involves taxes and the presence of such laws. It would be the ADDITION of such laws to the game.</p><p></p><p>They would not think "Here is an interesting bit of flavor added to the world to make it more realistic, and possibly provide plothooks." They would think "The DM has added an arbitrary system to take away our loot! Boo, hiss!"</p><p></p><p>I actually did add taxes to the campaign that I just started, and did it in the form of allowing the players to choose if they wanted to be official citizens of their home countries.</p><p></p><p>Citizenship comes with rights and responsibilities. On the plus side, PCs who are citizens will have a bit of an advantage when dealing with officials, are viewed as being more trustworthy, have an easier time owning property and might have access to government resources, such as an embassy. The responsibilities are basically that the government can call on its citizens for service (in the army, for example). And, of course, taxes.</p><p></p><p>Taxes are 10gp x level per year, first year due at character creation. For most mid to high level characters, a year's taxes are a pretty minor cost, so it doesn't turn into a major money decision. It's almost like allowing the players to purchase plot hooks and roleplaying advantages. </p><p></p><p>The game hasn't been going long enough to see any effects, but I'm anticipating good things. And I think it provides the balance that I like between having the PCs being a part of a society with laws and policy, and still not forcing them to engage in the minutae of said society.</p></blockquote><p></p>
[QUOTE="MonkeyDragon, post: 5154067, member: 23929"] I think that the problem that some of my (and possibly some other) players would have is not the idea of a world that involves taxes and the presence of such laws. It would be the ADDITION of such laws to the game. They would not think "Here is an interesting bit of flavor added to the world to make it more realistic, and possibly provide plothooks." They would think "The DM has added an arbitrary system to take away our loot! Boo, hiss!" I actually did add taxes to the campaign that I just started, and did it in the form of allowing the players to choose if they wanted to be official citizens of their home countries. Citizenship comes with rights and responsibilities. On the plus side, PCs who are citizens will have a bit of an advantage when dealing with officials, are viewed as being more trustworthy, have an easier time owning property and might have access to government resources, such as an embassy. The responsibilities are basically that the government can call on its citizens for service (in the army, for example). And, of course, taxes. Taxes are 10gp x level per year, first year due at character creation. For most mid to high level characters, a year's taxes are a pretty minor cost, so it doesn't turn into a major money decision. It's almost like allowing the players to purchase plot hooks and roleplaying advantages. The game hasn't been going long enough to see any effects, but I'm anticipating good things. And I think it provides the balance that I like between having the PCs being a part of a society with laws and policy, and still not forcing them to engage in the minutae of said society. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Taxing the Players - making it work in game.
Top