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TCoE - Rogue's Steady Aim
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<blockquote data-quote="Sword of Spirit" data-source="post: 8128588" data-attributes="member: 6677017"><p>Thanks for the excellent analyses! This assuages my concerns about ranged rogues beating melee in damage.</p><p></p><p>Another downside to this feature that occurs to me is that not being able to move at all on turns when you use this feature means it probably isn’t something you can actually use round after round in battle, unless your battles have consistently bland setups and non-tactical opponents.</p><p></p><p>I was concerned that our swashbuckler might find herself incentivized to use her backup bow more often with this feature instead of as a backup, which would just make things less interesting and not fit her concept as well. But armed with the math it appears this will most likely instead mean that in those occasional rounds where she 1) can’t effective get into melee, and 2) can’t move sufficiently to position herself for good melee before the combat will likely be over, her bow attack won‘t be as bad. It should definitely see occasional use, but as long as I let her know what the math says, it shouldn't make her feel less effective with her actual intended melee concept. (Or at least, that’s my hope. We’ll have to see what happens in play.)</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 8128588, member: 6677017"] Thanks for the excellent analyses! This assuages my concerns about ranged rogues beating melee in damage. Another downside to this feature that occurs to me is that not being able to move at all on turns when you use this feature means it probably isn’t something you can actually use round after round in battle, unless your battles have consistently bland setups and non-tactical opponents. I was concerned that our swashbuckler might find herself incentivized to use her backup bow more often with this feature instead of as a backup, which would just make things less interesting and not fit her concept as well. But armed with the math it appears this will most likely instead mean that in those occasional rounds where she 1) can’t effective get into melee, and 2) can’t move sufficiently to position herself for good melee before the combat will likely be over, her bow attack won‘t be as bad. It should definitely see occasional use, but as long as I let her know what the math says, it shouldn't make her feel less effective with her actual intended melee concept. (Or at least, that’s my hope. We’ll have to see what happens in play.) [/QUOTE]
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TCoE - Rogue's Steady Aim
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