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TCoE - Rogue's Steady Aim
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<blockquote data-quote="Dausuul" data-source="post: 8128651" data-attributes="member: 58197"><p>Ah - you are correct, my numbers were off, although my actual mistake was forgetting to subtract out the base d6 weapon damage from Sneak Attack. I was using 5d6 instead of 4d6. Adjusting for that, I get 21.38. Unless I made another mistake somewhere...</p><p></p><p>For the base weapon damage, with a 65% chance to hit (60% regular hit, 5% crit):</p><p></p><p>Main hand damage: 1d6+5 (8.5) on a normal hit, 2d6+5 (12) on a crit --> 5.7 DPR</p><p>Off-hand damage: 1d6 (3.5) on a normal hit, 2d6 (7) on a crit --> 2.45 DPR</p><p>Total: 8.15 DPR from weapons</p><p></p><p>The Sneak Attack damage is a little trickier. I assume that the rogue's attacks are sequential and they will drop Sneak Attack on the first attack that hits (instead of holding out for a crit on attack #2, which would be, uh, poor strategy). So:</p><p></p><p>Hit on first attack: 60% chance</p><p>Crit on first attack: 5% chance</p><p>Miss on first attack: 35% chance</p><p>-- Miss on first attack, hit on second: 35% x 60% = 21% chance</p><p>-- Miss on first attack, crit on second: 35% x 5% = 1.75% chance</p><p></p><p>Adding these up, there's an 81% (60 + 21) chance to get a regular Sneak Attack, and a 6.75% (5 + 1.75) chance to get a crit. Regular Sneak Attack damage is 4d6 (14), crit damage is 8d6 (28).</p><p></p><p>(14 x 0.81) + (28 x 0.0675) = 11.34 + 1.89 = 13.23 DPR from Sneak Attack</p><p></p><p>8.15 weapon DPR + 13.23 Sneak Attack DPR = 21.38 total DPR</p><p></p><p></p><p>It's fun when it happens, but not sure it's actually better tactically. A single attack, with big random damage spikes, loses more damage to overkill than multiple attacks with more consistent damage... I think. That's another batch of number-crunching and I have to work tomorrow. <em>(And I just had to go back and fix yet another error where I doubled 14 and got 27, so clearly it is time to knock off for the evening.)</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8128651, member: 58197"] Ah - you are correct, my numbers were off, although my actual mistake was forgetting to subtract out the base d6 weapon damage from Sneak Attack. I was using 5d6 instead of 4d6. Adjusting for that, I get 21.38. Unless I made another mistake somewhere... For the base weapon damage, with a 65% chance to hit (60% regular hit, 5% crit): Main hand damage: 1d6+5 (8.5) on a normal hit, 2d6+5 (12) on a crit --> 5.7 DPR Off-hand damage: 1d6 (3.5) on a normal hit, 2d6 (7) on a crit --> 2.45 DPR Total: 8.15 DPR from weapons The Sneak Attack damage is a little trickier. I assume that the rogue's attacks are sequential and they will drop Sneak Attack on the first attack that hits (instead of holding out for a crit on attack #2, which would be, uh, poor strategy). So: Hit on first attack: 60% chance Crit on first attack: 5% chance Miss on first attack: 35% chance -- Miss on first attack, hit on second: 35% x 60% = 21% chance -- Miss on first attack, crit on second: 35% x 5% = 1.75% chance Adding these up, there's an 81% (60 + 21) chance to get a regular Sneak Attack, and a 6.75% (5 + 1.75) chance to get a crit. Regular Sneak Attack damage is 4d6 (14), crit damage is 8d6 (28). (14 x 0.81) + (28 x 0.0675) = 11.34 + 1.89 = 13.23 DPR from Sneak Attack 8.15 weapon DPR + 13.23 Sneak Attack DPR = 21.38 total DPR It's fun when it happens, but not sure it's actually better tactically. A single attack, with big random damage spikes, loses more damage to overkill than multiple attacks with more consistent damage... I think. That's another batch of number-crunching and I have to work tomorrow. [I](And I just had to go back and fix yet another error where I doubled 14 and got 27, so clearly it is time to knock off for the evening.)[/I] :) [/QUOTE]
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