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TCoE - Rogue's Steady Aim
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<blockquote data-quote="NotAYakk" data-source="post: 8129070" data-attributes="member: 72555"><p>On average, you lose half of the damage of the killing blow.</p><p></p><p>If you have a 40% chance to get the killing blow, and you swing 5 times for roughly equal damage, then the overkill damage costs you 0.2 of a swing.</p><p></p><p>If you have a 40% chance to get the killing blow, and you swing 10 times for roughly equal damage, then the overkill damage costs you 0.1 of a swing.</p><p></p><p>Rogues, even TWF ones, have uneven damage; the chance a given blow kills something is roughly proportional to its damage. So if you have a primary swing and a secondary one that contributes about 20% of your damage, and you have a 40% chance to get a killing blow, then the primary has a 32% and secondary has an 8%. If you go about 5 rounds before a kill, that is 0.16 of a primary swing wasted and 0.04 of a secondary swing.</p><p></p><p>So the "one big hit" has 4% expected blowthrough in a 5ish round fight, while a 80/20 split has 2.7% expected blowthrough.</p><p></p><p>This is a 1.3% "real" DPR boost to the "two tap" compared to the one tap situation.</p><p></p><p>Now this is a pretty tough monster, and a rogue that is doing 40% of the party's damage (at least towards the last round; "alpha strikers" are unlikely to finish this big monster, so at-will damage rogues will efficiently be the killing damage more than their total contribution).</p><p></p><p>Take a monster that the rogue has a 40% chance of landing a killing blow, and gets on average 1 attack on. Then "big blow" loses 20% DPR and the 80/20 split loses 13.6% DPR, an 8% DPR "real" DPR advantage to the 80/20 split.</p><p></p><p>(of course, in this limit, tactical target choice starts mattering. If you have ogres that you know have around 50 HP and someone did 49 damage to it, you don't use your bit hit on it, and you instead attack the unwounded one next to it with the big hit.)</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8129070, member: 72555"] On average, you lose half of the damage of the killing blow. If you have a 40% chance to get the killing blow, and you swing 5 times for roughly equal damage, then the overkill damage costs you 0.2 of a swing. If you have a 40% chance to get the killing blow, and you swing 10 times for roughly equal damage, then the overkill damage costs you 0.1 of a swing. Rogues, even TWF ones, have uneven damage; the chance a given blow kills something is roughly proportional to its damage. So if you have a primary swing and a secondary one that contributes about 20% of your damage, and you have a 40% chance to get a killing blow, then the primary has a 32% and secondary has an 8%. If you go about 5 rounds before a kill, that is 0.16 of a primary swing wasted and 0.04 of a secondary swing. So the "one big hit" has 4% expected blowthrough in a 5ish round fight, while a 80/20 split has 2.7% expected blowthrough. This is a 1.3% "real" DPR boost to the "two tap" compared to the one tap situation. Now this is a pretty tough monster, and a rogue that is doing 40% of the party's damage (at least towards the last round; "alpha strikers" are unlikely to finish this big monster, so at-will damage rogues will efficiently be the killing damage more than their total contribution). Take a monster that the rogue has a 40% chance of landing a killing blow, and gets on average 1 attack on. Then "big blow" loses 20% DPR and the 80/20 split loses 13.6% DPR, an 8% DPR "real" DPR advantage to the 80/20 split. (of course, in this limit, tactical target choice starts mattering. If you have ogres that you know have around 50 HP and someone did 49 damage to it, you don't use your bit hit on it, and you instead attack the unwounded one next to it with the big hit.) [/QUOTE]
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