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Teach Me Your Old-School Ways
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<blockquote data-quote="S'mon" data-source="post: 5864352" data-attributes="member: 463"><p>The main thing is to roll lots of dice. Set a probability for stuff to occur, defaulting to a 3-in-6 chance, then roll.</p><p></p><p>Second, while you should throw adventure hooks, events and stuff at the PCs - whatever occurs to you - a sandbox works best when the players are the main driving force. Tell them they're adventurers seeking gold and glory (XP) and then let them decide what to do, and how to do it.</p><p></p><p>My Yggsburgh sandbox campaign is heavily detailed online, with all the play sessions logged. You might find looking at it useful: <a href="http://smonsyggsburgh.blogspot.co.uk/" target="_blank">S'mon' s Yggsburgh Blog</a> (edit: NSFW)</p><p></p><p>If you read the accounts you will see that after the initial 'bang' of the highwayman ambush, the main driving impetus for the campaign comes from the PCs, especially the PCs Garrick and Morganna. They seek out adventures - deciding which missions to take on - get involved in Yggsburgh society, court fair damsels, etc. Note the use of rumours, how they sought out the Wanted Lists for lucrative bounties posted at the Yggsburgh Jail, and how their involvement with high-status NPCs led to further adventures.</p><p></p><p>Edit: The Yggsburgh book by Gary Gygax details in depth a sandbox of 30x50 miles, the Eastmark, full of bandit gangs, dungeons, monster lairs, NPCs et al. It's still fairly inexpensive to purchase new online and I'd thoroughly recommend it to see a master sandbox designer's final work.</p></blockquote><p></p>
[QUOTE="S'mon, post: 5864352, member: 463"] The main thing is to roll lots of dice. Set a probability for stuff to occur, defaulting to a 3-in-6 chance, then roll. Second, while you should throw adventure hooks, events and stuff at the PCs - whatever occurs to you - a sandbox works best when the players are the main driving force. Tell them they're adventurers seeking gold and glory (XP) and then let them decide what to do, and how to do it. My Yggsburgh sandbox campaign is heavily detailed online, with all the play sessions logged. You might find looking at it useful: [url=http://smonsyggsburgh.blogspot.co.uk/]S'mon' s Yggsburgh Blog[/url] (edit: NSFW) If you read the accounts you will see that after the initial 'bang' of the highwayman ambush, the main driving impetus for the campaign comes from the PCs, especially the PCs Garrick and Morganna. They seek out adventures - deciding which missions to take on - get involved in Yggsburgh society, court fair damsels, etc. Note the use of rumours, how they sought out the Wanted Lists for lucrative bounties posted at the Yggsburgh Jail, and how their involvement with high-status NPCs led to further adventures. Edit: The Yggsburgh book by Gary Gygax details in depth a sandbox of 30x50 miles, the Eastmark, full of bandit gangs, dungeons, monster lairs, NPCs et al. It's still fairly inexpensive to purchase new online and I'd thoroughly recommend it to see a master sandbox designer's final work. [/QUOTE]
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