Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teach Me Your Old-School Ways
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasper" data-source="post: 5871363" data-attributes="member: 277"><p>I dropped having a player be a mapper due how badly they listen/I describe a room. So I keep two copies or more of a map. My master version which had room numbers and secret doors, traps etc. And another that just was blank copy with regular doors and any set scenery penciled in.</p><p>A caller was player who decide if the group would go left or right but it was player making the decision not his pc. Depends on the group if you need one.</p><p>Time. I defaulted to the regular 365 calendar, (stole the 20 year calendar out the yellow pages). A persons pc birthday was on his birthday because I did enforce aging/max age on the pcs. Had a pc dropped dead from a ghost once. The ghost aged him 1 mth over his max age. In combat rounds time is = 1 minute /6 seconds depending on which version. As to checking for secret doors/traps/etc I used whatever the dmg suggested time was. If the players were bs at the table in character I used real time. I would track this on post it note using hash marks as time ticked away. Came in handy sometimes as spell duration would run out during some combats.</p><p>I would freeze/pause the game at the end of game session. So it does not matter if we pick up the game in two weeks or tomorrow night. It is 11:59 PM April 1, Shaggy and Scooby are still just turning the knob on the secret door. </p><p>Wandering monsters checks very with location and level of group. It does not have to be a monster. Could be a cold icy wind blowing down the corridor or a bird (roll a d8 ignoring 8. Oh a 7) pooping on Kesselzero hobbit. You may want to change the frequency in published adventures. </p><p>Using published modules/adventures. If you have an established group I removed one third to one half of magic items. But is magic item is plot point don’t remove it. The Judges Guild city state modules are great. Just reading some of encounters invoke old school thinking. Is that a bum, a mad wizard or gawd in disguised going thru my trash can?</p><p>Maps/dungeons you can find maps of actual castles or the Paris underground. Or use the dungeon generator in the DMG. You don’t have stock each room with a monster. </p><p>Map sizes per hex. On my world map 1 hex = 20 or 24 miles. As I fleshed out parts I used a bigger hex grid with grid being between 1 or 5 miles. The biggest hex grid with grid being 1 inch across, those were either 1 mile, a half mile or a few yards depending on how detail I was going for.</p></blockquote><p></p>
[QUOTE="jasper, post: 5871363, member: 277"] I dropped having a player be a mapper due how badly they listen/I describe a room. So I keep two copies or more of a map. My master version which had room numbers and secret doors, traps etc. And another that just was blank copy with regular doors and any set scenery penciled in. A caller was player who decide if the group would go left or right but it was player making the decision not his pc. Depends on the group if you need one. Time. I defaulted to the regular 365 calendar, (stole the 20 year calendar out the yellow pages). A persons pc birthday was on his birthday because I did enforce aging/max age on the pcs. Had a pc dropped dead from a ghost once. The ghost aged him 1 mth over his max age. In combat rounds time is = 1 minute /6 seconds depending on which version. As to checking for secret doors/traps/etc I used whatever the dmg suggested time was. If the players were bs at the table in character I used real time. I would track this on post it note using hash marks as time ticked away. Came in handy sometimes as spell duration would run out during some combats. I would freeze/pause the game at the end of game session. So it does not matter if we pick up the game in two weeks or tomorrow night. It is 11:59 PM April 1, Shaggy and Scooby are still just turning the knob on the secret door. Wandering monsters checks very with location and level of group. It does not have to be a monster. Could be a cold icy wind blowing down the corridor or a bird (roll a d8 ignoring 8. Oh a 7) pooping on Kesselzero hobbit. You may want to change the frequency in published adventures. Using published modules/adventures. If you have an established group I removed one third to one half of magic items. But is magic item is plot point don’t remove it. The Judges Guild city state modules are great. Just reading some of encounters invoke old school thinking. Is that a bum, a mad wizard or gawd in disguised going thru my trash can? Maps/dungeons you can find maps of actual castles or the Paris underground. Or use the dungeon generator in the DMG. You don’t have stock each room with a monster. Map sizes per hex. On my world map 1 hex = 20 or 24 miles. As I fleshed out parts I used a bigger hex grid with grid being between 1 or 5 miles. The biggest hex grid with grid being 1 inch across, those were either 1 mile, a half mile or a few yards depending on how detail I was going for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Teach Me Your Old-School Ways
Top