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*TTRPGs General
Teaching 1e/2e gamers the 3.5 basics in 5 hours or less
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<blockquote data-quote="Kalendraf" data-source="post: 1752527" data-attributes="member: 3433"><p>A friend of mine is interested in starting up a 3.5 campaign. He and all of the potential gamers have not played for some time, but they all have prior experience under 1e and/or 2e rulesets. I offered to run a one-shot adventure for their group to help teach them the basics of 3.5.</p><p></p><p>Originally, I figured I might just run an adventure from Dungeon or one of the smaller published adventures I own. However, I was unable to locate one that seems good for this purpose. From what I can gather, the group doesn't need any help in the RP department, so I really need some way to demonstrate/highlight some of the more fundamental changes from 1e/2e to 3.5 in about a 4 to 5 hour span. While I suspect this group will quickly understand skills, feats & basic combat tactics, I don't want to just throw them to the wolves either.</p><p></p><p>Right now, I'm pursuing the route of making the adventure myself, creating some situations where skills will be useful and also mixing in some varied combat situations. I'm planning to pregen the characters to save time, and probably set the adventure for a party of four 3rd level characters to keep things fairly simple. By then characters have some extra hit points, and a few abilities, but not so many as to overwhelm a new player.</p><p></p><p>I'm bouncing around several ideas, but I am also quite open to any suggestions. If there's a great training adventure I've overlooked that could be run in 4 to 5 hours, let me know. Or if you have any suggestions for easy encounters that are very demonstrative of the 3.5 rules, I'd be happy to hear those as well.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1752527, member: 3433"] A friend of mine is interested in starting up a 3.5 campaign. He and all of the potential gamers have not played for some time, but they all have prior experience under 1e and/or 2e rulesets. I offered to run a one-shot adventure for their group to help teach them the basics of 3.5. Originally, I figured I might just run an adventure from Dungeon or one of the smaller published adventures I own. However, I was unable to locate one that seems good for this purpose. From what I can gather, the group doesn't need any help in the RP department, so I really need some way to demonstrate/highlight some of the more fundamental changes from 1e/2e to 3.5 in about a 4 to 5 hour span. While I suspect this group will quickly understand skills, feats & basic combat tactics, I don't want to just throw them to the wolves either. Right now, I'm pursuing the route of making the adventure myself, creating some situations where skills will be useful and also mixing in some varied combat situations. I'm planning to pregen the characters to save time, and probably set the adventure for a party of four 3rd level characters to keep things fairly simple. By then characters have some extra hit points, and a few abilities, but not so many as to overwhelm a new player. I'm bouncing around several ideas, but I am also quite open to any suggestions. If there's a great training adventure I've overlooked that could be run in 4 to 5 hours, let me know. Or if you have any suggestions for easy encounters that are very demonstrative of the 3.5 rules, I'd be happy to hear those as well. [/QUOTE]
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Teaching 1e/2e gamers the 3.5 basics in 5 hours or less
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