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Teaching 1e/2e gamers the 3.5 basics in 5 hours or less
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<blockquote data-quote="Kalendraf" data-source="post: 1753301" data-attributes="member: 3433"><p>I totally agree with that, which is why I'm looking for ideas. Teaching total newbs is far easier IMHO than teaching old schoolers who have a preconceived notion of the way things ought to work.</p><p></p><p>The basic goal here is to take a group of old school gamers and somehow manage to make them unlearn up to 20 years of prior gaming...at least enough to the point where they can easily handle the 3.5 rules instead. I'm not going to be their DM, so I won't be able to handhold them past this one session. I'll be in e-mail contact with their DM after this, but thats about it.</p><p></p><p></p><p></p><p>Though I've used a few of the free WotC adventures I'm not very familiar with that one. Glancing thru it, I see a lot of EL3+ encounters and even an EL5 one. Together, these seem rather unbalanced for mere 1st level PCs. There do appear to be some basic skill use opportunities (spot, listen, search, open lock, disable device, etc). The adventure was written for 3e rules, so a few things have changed. For example, Kobolds are now CR 1/4 instead of CR1/6 so the number appearing in area 3 is much more powerful than an EL1.5 encounter. Reducing their number by 1/3 would bring them in line. There are probably some other 3.5 changes as well.</p><p></p><p>I'll think it over. Still considering making something up myself, but there are definitely some good ideas within it to mull over.</p><p></p><p></p><p></p><p>You do raise some good points. My main reason for focusing on pre-gen characters was to allow more time to cover other aspects of the game. But obviously, character creation is a pretty important one as well, and possibly too important to skip. I'll think it over and discuss it with them. I'm sure they'd enjoy making their own characters, though it surely means sacrificing time to cover some other aspects of the game.</p></blockquote><p></p>
[QUOTE="Kalendraf, post: 1753301, member: 3433"] I totally agree with that, which is why I'm looking for ideas. Teaching total newbs is far easier IMHO than teaching old schoolers who have a preconceived notion of the way things ought to work. The basic goal here is to take a group of old school gamers and somehow manage to make them unlearn up to 20 years of prior gaming...at least enough to the point where they can easily handle the 3.5 rules instead. I'm not going to be their DM, so I won't be able to handhold them past this one session. I'll be in e-mail contact with their DM after this, but thats about it. Though I've used a few of the free WotC adventures I'm not very familiar with that one. Glancing thru it, I see a lot of EL3+ encounters and even an EL5 one. Together, these seem rather unbalanced for mere 1st level PCs. There do appear to be some basic skill use opportunities (spot, listen, search, open lock, disable device, etc). The adventure was written for 3e rules, so a few things have changed. For example, Kobolds are now CR 1/4 instead of CR1/6 so the number appearing in area 3 is much more powerful than an EL1.5 encounter. Reducing their number by 1/3 would bring them in line. There are probably some other 3.5 changes as well. I'll think it over. Still considering making something up myself, but there are definitely some good ideas within it to mull over. You do raise some good points. My main reason for focusing on pre-gen characters was to allow more time to cover other aspects of the game. But obviously, character creation is a pretty important one as well, and possibly too important to skip. I'll think it over and discuss it with them. I'm sure they'd enjoy making their own characters, though it surely means sacrificing time to cover some other aspects of the game. [/QUOTE]
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