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Teaching 1e/2e gamers the 3.5 basics in 5 hours or less
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<blockquote data-quote="argo" data-source="post: 1753328" data-attributes="member: 5752"><p>Area 3 is meant to teach the players the rewards of stealth/reconisance and punish players who kick down doors without thinking. If the players suprise the Kobolds they will have an advantage, if not the fight becomes much tougher. Still, if your fighter and cleric are in good armor they should be reasonably tough for the kobolds to hit (and if your fighter took Cleave he should be thankful since many of the kobolds have only 1 or 3 HP). Likewise Area 4 is much tougher if the Kobolds had time to get in their position. Of more concern in Area 4 is the dire badger waiting by the door, since the fighters should charge the kobolds at the other end that means the wiz is likely to meet him face to face which will likely result in one dead first level wiz: IME that is the only really badly designed part of the dungeon.</p><p></p><p>Area 5 can be a real knock down, drag out affair if your players aren't careful. It is meant to showcase the advantages of high ground and cover. Luckily it is also possible to roleplay your way out of this encounter. Any adventure, even a first level one, where a band of kobolds can bring the PC's to a stalemate gets a gold star in my book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Area 6 is a showcase for clerical turning, pure and simple. With a couple of successful turns it is a cakewalk, without it it could be lethal. For that mater this entire module is really a showcase for the iconic party (which shouldn't be suprising).</p><p></p><p>Area 7 is the bossfight and all bets are off. Jakk could be real trouble for the PC's if they are weak from the rest of the dungeon. But the PC's should outnumber him 4 to 1 and he only has 22 HP (con loss due to the plague) so he should be something they can take if they keep their wits about them.</p><p></p><p>Anyway I have had good experiences with the module for inexperienced players. Whatever happens I hope your group has a good time.</p><p></p><p>Later.</p></blockquote><p></p>
[QUOTE="argo, post: 1753328, member: 5752"] Area 3 is meant to teach the players the rewards of stealth/reconisance and punish players who kick down doors without thinking. If the players suprise the Kobolds they will have an advantage, if not the fight becomes much tougher. Still, if your fighter and cleric are in good armor they should be reasonably tough for the kobolds to hit (and if your fighter took Cleave he should be thankful since many of the kobolds have only 1 or 3 HP). Likewise Area 4 is much tougher if the Kobolds had time to get in their position. Of more concern in Area 4 is the dire badger waiting by the door, since the fighters should charge the kobolds at the other end that means the wiz is likely to meet him face to face which will likely result in one dead first level wiz: IME that is the only really badly designed part of the dungeon. Area 5 can be a real knock down, drag out affair if your players aren't careful. It is meant to showcase the advantages of high ground and cover. Luckily it is also possible to roleplay your way out of this encounter. Any adventure, even a first level one, where a band of kobolds can bring the PC's to a stalemate gets a gold star in my book ;) Area 6 is a showcase for clerical turning, pure and simple. With a couple of successful turns it is a cakewalk, without it it could be lethal. For that mater this entire module is really a showcase for the iconic party (which shouldn't be suprising). Area 7 is the bossfight and all bets are off. Jakk could be real trouble for the PC's if they are weak from the rest of the dungeon. But the PC's should outnumber him 4 to 1 and he only has 22 HP (con loss due to the plague) so he should be something they can take if they keep their wits about them. Anyway I have had good experiences with the module for inexperienced players. Whatever happens I hope your group has a good time. Later. [/QUOTE]
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