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Teaching 1e/2e gamers the 3.5 basics in 5 hours or less
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<blockquote data-quote="Someone" data-source="post: 1753380" data-attributes="member: 5656"><p>In my case I started with character creation, a first level module, and a fair warning: "The concepts are similar, though you shouldn´t assume they work the same way. For example, a +2 to Str is not the same as in AD&D since there´s not a jump at all from str 17 to str 19, but of course, a high Str modifies to hit and damage rolls. Also, spell generally do what the did, but the exact mechanics may also change; for example, Sleep has a saving throw now." That´s enough to start things.</p><p></p><p>For the first sessions, I kept the more complicated details of movement and AoO to myself, informing them of how they worked when applicable. For example, when a wizard started casting a spell in a threatened area, I explained briefly that concentrating and weaving your hands when someone is trying to hit you is a Bad Idea, and explained the alternatives (step back, Concentration roll...). I also designed encounters to teach them the use of feats. I remember one of them being a fight against some animated armors: since they were made of steel, they had a high hardness, but very low AC. Perfect to practice Power Attack.</p></blockquote><p></p>
[QUOTE="Someone, post: 1753380, member: 5656"] In my case I started with character creation, a first level module, and a fair warning: "The concepts are similar, though you shouldn´t assume they work the same way. For example, a +2 to Str is not the same as in AD&D since there´s not a jump at all from str 17 to str 19, but of course, a high Str modifies to hit and damage rolls. Also, spell generally do what the did, but the exact mechanics may also change; for example, Sleep has a saving throw now." That´s enough to start things. For the first sessions, I kept the more complicated details of movement and AoO to myself, informing them of how they worked when applicable. For example, when a wizard started casting a spell in a threatened area, I explained briefly that concentrating and weaving your hands when someone is trying to hit you is a Bad Idea, and explained the alternatives (step back, Concentration roll...). I also designed encounters to teach them the use of feats. I remember one of them being a fight against some animated armors: since they were made of steel, they had a high hardness, but very low AC. Perfect to practice Power Attack. [/QUOTE]
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