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Teaching 4E to a bunch of grognards
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<blockquote data-quote="Verdande" data-source="post: 5243918" data-attributes="member: 69093"><p>Quick note: People who prefer 3rd edition aren't <em>quite</em> grognards just yet.</p><p></p><p>That said, it's hard to predict where to aim when introducing new games. If you try and make it feel "familiar" and "similar", you risk them not seeing enough differences to warrant a change. But if you make it to "new" and "different" you risk them not liking it at all.</p><p></p><p>The reason it's so hard is that you can't predict what people will like in a game, and what they won't. I thought Dragonborn were the silliest race ever, but my girlfriend jumped on them immediately and wants to be a Dragonborn in every game now. I never would have guessed it, and if I'd made her character for her, it wouldn't have been a dragonborn.</p><p></p><p>I guess my best advice is to find the reasons you like the game and try and emphasize those. If you think a certain class/race combination is a lot of fun, make your players some of those. If you like the way that 4e handles skill challenges, put lots of those in. If you don't show off the best parts of the game in your first adventure, you might not get to play your game again.</p></blockquote><p></p>
[QUOTE="Verdande, post: 5243918, member: 69093"] Quick note: People who prefer 3rd edition aren't [i]quite[/i] grognards just yet. That said, it's hard to predict where to aim when introducing new games. If you try and make it feel "familiar" and "similar", you risk them not seeing enough differences to warrant a change. But if you make it to "new" and "different" you risk them not liking it at all. The reason it's so hard is that you can't predict what people will like in a game, and what they won't. I thought Dragonborn were the silliest race ever, but my girlfriend jumped on them immediately and wants to be a Dragonborn in every game now. I never would have guessed it, and if I'd made her character for her, it wouldn't have been a dragonborn. I guess my best advice is to find the reasons you like the game and try and emphasize those. If you think a certain class/race combination is a lot of fun, make your players some of those. If you like the way that 4e handles skill challenges, put lots of those in. If you don't show off the best parts of the game in your first adventure, you might not get to play your game again. [/QUOTE]
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