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Teaching the spousal unit D&D
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<blockquote data-quote="valn" data-source="post: 1739387" data-attributes="member: 7510"><p><img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /> </p><p>Well, I'd say she's interested if she asked to play. That's a very good sign ideed.</p><p></p><p>In my case, it's not a SU, but a female friend that I've been trying to get to play (D&D). I am absolutely convinced that she would love it!</p><p></p><p></p><p></p><p>Using a pre-generated character is a good idea. I was myself considering making little index cards for the powers the character has access to, I thought it would be easier for her to view her options (laying them in front, on the table).</p><p></p><p>When you've been playing for so many years, it's easy to forget how complicated those rules can be at first. I mean, they've become pretty familiar over the years. I'd say simplify as much as possible. And I don't think <em>rail-roading </em> a newbie is such a bad thing. She'll have enough to figure out, so I was planning on a very basic plot and story myself.</p><p></p><p>I guess what intimidates you the most though is the fact that you really <em>want</em> her to like the game. Take it easy, I'm sure it will go fine! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Good Luck!</p></blockquote><p></p>
[QUOTE="valn, post: 1739387, member: 7510"] :lol: Well, I'd say she's interested if she asked to play. That's a very good sign ideed. In my case, it's not a SU, but a female friend that I've been trying to get to play (D&D). I am absolutely convinced that she would love it! Using a pre-generated character is a good idea. I was myself considering making little index cards for the powers the character has access to, I thought it would be easier for her to view her options (laying them in front, on the table). When you've been playing for so many years, it's easy to forget how complicated those rules can be at first. I mean, they've become pretty familiar over the years. I'd say simplify as much as possible. And I don't think [I]rail-roading [/I] a newbie is such a bad thing. She'll have enough to figure out, so I was planning on a very basic plot and story myself. I guess what intimidates you the most though is the fact that you really [I]want[/I] her to like the game. Take it easy, I'm sure it will go fine! :) Good Luck! [/QUOTE]
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