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Teaching your kids to play D&D
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<blockquote data-quote="Ghostknight" data-source="post: 1419026" data-attributes="member: 15338"><p>I've been ruminating on this for awhile, but my kids are still way too young. I have given thought to designing a campaign specificallyfor kids, de-emphasising combat as a solution to all problems and enhancing fun aspects (maybe including a bit of off table action, let them get outside a bit and see the sun - we may be technology and book deprived here in South Africa, at least we have better weather than most <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>I would agree that dungeon crawls with themed rooms and a possible recurring vllain every once in a while is the way to go. But don't play them short by the age of fifteen my group played their first campaign oriented around politics medieval style (probably could have done it sooner but no ways were we getting any adult help - this was back in the early 80s and our parents spent their time worrying we were going togo mad ala Mazes and Monsters or turn into devil worshippers and start sacrificing the neighborhood cats). As for starting age,well we started with the old redbox (got the blue box a coupleof months later) and we were age ten. Of course within a few weeks of gettig the expert set we were all twentieth level, but hey, ten year olds are allowed to be munchkins! (You are even the correct size)</p></blockquote><p></p>
[QUOTE="Ghostknight, post: 1419026, member: 15338"] I've been ruminating on this for awhile, but my kids are still way too young. I have given thought to designing a campaign specificallyfor kids, de-emphasising combat as a solution to all problems and enhancing fun aspects (maybe including a bit of off table action, let them get outside a bit and see the sun - we may be technology and book deprived here in South Africa, at least we have better weather than most :D ) I would agree that dungeon crawls with themed rooms and a possible recurring vllain every once in a while is the way to go. But don't play them short by the age of fifteen my group played their first campaign oriented around politics medieval style (probably could have done it sooner but no ways were we getting any adult help - this was back in the early 80s and our parents spent their time worrying we were going togo mad ala Mazes and Monsters or turn into devil worshippers and start sacrificing the neighborhood cats). As for starting age,well we started with the old redbox (got the blue box a coupleof months later) and we were age ten. Of course within a few weeks of gettig the expert set we were all twentieth level, but hey, ten year olds are allowed to be munchkins! (You are even the correct size) [/QUOTE]
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