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Teaching your kids to play D&D
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<blockquote data-quote="S'mon" data-source="post: 1419032" data-attributes="member: 463"><p>I would start with a moderate sized dungeon, 10-15 rooms - the kind of thing that takes a session or so. The PCs should have a good reason for going there - kill the evil wizard who's terrorising the countryside is always good, or find a lost magic item, maybe. I think if using the full d20 ruleset you should maybe use pregen PCs like the Iconics, just because the players could get bored during character generation and you want to give them a fun 'taster' to start. Make sure the PCs are the stars, a single friendly NPC of similar level to them would be ok, but definitely avoid overshadowing them. Maybe a shady NPC Rogue would be a good companion, or a brash Cleric if no one is playing one. For their first PCs I'd recommend Fighters & Sorcerers - Sorcerers are _great_ for new players! Make sure they have useful spells of course. The dungeon should have creatures that are moderately challenging but risk of death should be low if they're at all smart - for 4 PCs keep CRs mostly in the 1/2-1 range, like 1-2 hobgoblins or 2-4 goblins. _Don't use 3e Orcs_!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>The BBEG should be around CR 2-3, maybe a 3rd level NPC Wizard would be good, with a scary 2nd-level spell like Mirror Image or Invisibility, and something nasty like Magic Missile but _not_ Sleep. If you want a recurring villain, have at least 2 BBEGs - not too tough - one who fights to the death, the other who flees like a cowardy custard. If the PCs are really smart though & trap your intended 'recurrer', let them kill him, don't cheat them of the victory.</p></blockquote><p></p>
[QUOTE="S'mon, post: 1419032, member: 463"] I would start with a moderate sized dungeon, 10-15 rooms - the kind of thing that takes a session or so. The PCs should have a good reason for going there - kill the evil wizard who's terrorising the countryside is always good, or find a lost magic item, maybe. I think if using the full d20 ruleset you should maybe use pregen PCs like the Iconics, just because the players could get bored during character generation and you want to give them a fun 'taster' to start. Make sure the PCs are the stars, a single friendly NPC of similar level to them would be ok, but definitely avoid overshadowing them. Maybe a shady NPC Rogue would be a good companion, or a brash Cleric if no one is playing one. For their first PCs I'd recommend Fighters & Sorcerers - Sorcerers are _great_ for new players! Make sure they have useful spells of course. The dungeon should have creatures that are moderately challenging but risk of death should be low if they're at all smart - for 4 PCs keep CRs mostly in the 1/2-1 range, like 1-2 hobgoblins or 2-4 goblins. _Don't use 3e Orcs_!! :) The BBEG should be around CR 2-3, maybe a 3rd level NPC Wizard would be good, with a scary 2nd-level spell like Mirror Image or Invisibility, and something nasty like Magic Missile but _not_ Sleep. If you want a recurring villain, have at least 2 BBEGs - not too tough - one who fights to the death, the other who flees like a cowardy custard. If the PCs are really smart though & trap your intended 'recurrer', let them kill him, don't cheat them of the victory. [/QUOTE]
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