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<blockquote data-quote="Ruin Explorer" data-source="post: 6313557" data-attributes="member: 18"><p>I think the issue here is that whilst it breeds creativity for some people, those people could otherwise come up with perfectly good characters, and are unlikely to see their long-term enjoyment of the game compromised by having to come up with a character from a broad range of possibilities rather than narrow (I mean, it's easy to self-limit - or roll randomly or whatever).</p><p></p><p>So the maximum harm is minor inconvenience.</p><p></p><p>Whereas if a player is forced into a narrow range of possibilities, none of which strongly appeal, but where they feel they can't object, either (for whatever reason - usually this is due to a role being perceived as necessary, or not wanting to tread on toes - the latter usually due to some PCs being created before others), if they end up picking a PC they don't actually want to play, that can cause serious long-term problems, sometimes not just for them, but for the rest of the group too.</p><p></p><p>So the maximum harm there is serious long-term problems, potentially spreading to the group.</p><p></p><p>I'm not saying that gives us a "right answer", but it does perhaps tell us that DMs should consider their players, and try and find out who is "open to anything" and/or likes limitation, and ensure it's those guys who end up going last in the process (if it's sequential, as, in my experience, it often is), and gap-filling, rather than just letting it be a matter of whoever does it first.</p><p></p><p>With the groups I've run and played it, virtually every character generation has fit into 2), so that how I answered.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6313557, member: 18"] I think the issue here is that whilst it breeds creativity for some people, those people could otherwise come up with perfectly good characters, and are unlikely to see their long-term enjoyment of the game compromised by having to come up with a character from a broad range of possibilities rather than narrow (I mean, it's easy to self-limit - or roll randomly or whatever). So the maximum harm is minor inconvenience. Whereas if a player is forced into a narrow range of possibilities, none of which strongly appeal, but where they feel they can't object, either (for whatever reason - usually this is due to a role being perceived as necessary, or not wanting to tread on toes - the latter usually due to some PCs being created before others), if they end up picking a PC they don't actually want to play, that can cause serious long-term problems, sometimes not just for them, but for the rest of the group too. So the maximum harm there is serious long-term problems, potentially spreading to the group. I'm not saying that gives us a "right answer", but it does perhaps tell us that DMs should consider their players, and try and find out who is "open to anything" and/or likes limitation, and ensure it's those guys who end up going last in the process (if it's sequential, as, in my experience, it often is), and gap-filling, rather than just letting it be a matter of whoever does it first. With the groups I've run and played it, virtually every character generation has fit into 2), so that how I answered. [/QUOTE]
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