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Team: TITAN, Class of 2004
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<blockquote data-quote="Karl Green" data-source="post: 1907262" data-attributes="member: 1467"><p><strong>Central City Mall, 1:47pm, Oct 30, 2004</strong></p><p></p><p><strong><span style="color: yellow">UPDATE FOR STARFIRE'S HERO POINT</span></strong></p><p></p><p>(occ <span style="color: yellow"> sorry Mordane76 I am super tired tonight and going to bed now and wanted to get the next round up… hope this is ok. YOU can post for next round now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Sorry again… and now hero4hire or DocHazard either <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> anyway on with round 4</span> /occ)</p><p></p><p></p><p><span style="color: red"><strong>Initiative</strong> Round 4…</span></p><p><span style="color: red">29 - Cat’s Eye</span></p><p><span style="color: red">25 - Wondergirl</span></p><p><span style="color: red">23 - Batgirl</span></p><p><span style="color: red">23 - Argent </span></p><p><span style="color: red">22 - Superboy</span></p><p><span style="color: red">22 - Terra</span></p><p><span style="color: red">22 – <strong>Simmer</strong></span></p><p><span style="color: red">21 – Impulse </span></p><p><span style="color: red">20 - Nightwing</span></p><p><span style="color: red">19 - Arsenal</span></p><p><span style="color: red">19 - Hawk</span></p><p><span style="color: red">19 – <strong>Jinx</strong></span></p><p><span style="color: red">17 - Beast Boy</span></p><p><span style="color: red">17 – <strong>Gizmo</strong></span></p><p><span style="color: red">16 - Robin</span></p><p><span style="color: red">13 – Starfire</span></p><p><span style="color: red">13 - Cyborg</span></p><p><span style="color: red">12 – <strong>P.O.W.E.R. Flying agents</strong></span></p><p><span style="color: red">12 - Risk </span></p><p><span style="color: red">11 - Raven</span></p><p><span style="color: red">10 – <strong>Flying Thugs</strong></span></p><p><span style="color: red">10 – <strong>”Door”</strong></span></p><p><span style="color: red">9 - Dove</span></p><p><span style="color: red">8 – Aqualad</span></p><p><span style="color: red">6 – Red Tornado </span></p><p><span style="color: red">6 – <strong>Thugs</strong> (running around the Mall)</span></p><p><span style="color: red">4 – <strong>Psimon</strong></span></p><p><span style="color: red">3 – <strong>Mammoth</strong></span></p><p></p><p>B&N BOOKSTORE</p><p>Raven rushes to Cyborg’s side and with glowing hands touches his head around the wound…</p><p><span style="color: red">Use Healing (Empathic) on Cyborg, Disabled check to recover for Cyborg rolling an 8 +4 (his CON bonus) +10=22, makes it. He is will be able to act normal next round. Raven becomes disabled, next round your Regen will give you your own CON check to recover</span></p><p>…and his head trauma heals over quickly and vanishes, only to reappear on Raven’s head. She groans with pain and falls beside him.</p><p></p><p>Psimon laughs and says into a wrist radio he is wearing “<strong>I have the subject I need a door</strong>” </p><p><span style="color: red">(free action, just for affects)</span></p><p></p><p>And a white-line splits the air in front of Raven right down the middle. It seems to rip the air open and forms a large 10 feet tall, 20 foot wide ‘doorway’. Light from the doorway shows a brightly looking lab on the other side, and men in full body bio-containment suits carrying big poles with metal rope loops on the end of them step through, moving towards Raven. Also standing there is a ‘man’ in a red and gold robe, his hands folder in front of him “<strong>Excellent… she is perfect… our lord will be pleased…</strong>” </p><p></p><p>Psimon is humming happily to himself and says “<strong>Ah such a beautiful world it will be…when you know who is let out of his cage, aye my pet?</strong>”</p><p></p><p>Just then Red Tornado comes flying into the room…</p><p><span style="color: red">Sprint movement to get here this round, flat-footed</span></p><p>…and says “<strong>Throw down your weapons. By ‘Special Order of the U.S. Justice Department of Extraordinary Affairs XI-9A987465-NA’ I am placing you all under arrest for Parahuman Crimes…</strong>”</p><p></p><p>Psimon looks at him and smiling says “<strong>Screw you red</strong>” his brain glowing hot and flashes…</p><p>…<span style="color: red">Mental Blast, Attack roll 25 to hit, Damage Save for Red Tornado is 14+5 =19, fails by 7 (Ouch Mental Blasts are SOOO bad, except against Raven). Red Tornado takes a Stun hit and is Stunned</span> </p><p>…causing the sentient android to scream clutching his head and to crash into the back book display.</p><p></p><p><span style="color: yellow">Raven gets to make a Regeneration +CON bonus check to recover from being Disabled next round. If she succeeds she can act the round after that. Cyborg will be able to act normally next round IF Psimon does not maintain the 'hold' (which he can as a free action) and he does not look too happy. </span></p><p><span style="color: yellow">NOTE also Beast Boy in cheetah form will make it to the bookstore sprinting this round. Next round he can make a charge attack to get into the back room and still be able to attack if he wants</span> </p><p></p><p></p><p></p><p>FOOD COURT</p><p>Batgirl, leaps down to the food court floor and races across it to flying kick at Shimmer head…</p><p><span style="color: red">You can get to Shimmer but only as a Charge attack (+2 attack -2 DEF) in which case you hit her! (with a 19). Damage save vs. DC23L (-2 for her lethal wounds) is 27! (almost max)</span></p><p>…but the crazy goth girl is a bit tougher then she looks and the blow only glances off her shoulder. </p><p>Shimmer snarls and says “<strong>Last mistake you will ever make #@$&p!</strong>”</p><p> </p><p>Argent tries to shake off the effects of the paralysis…</p><p><span style="color: red">Will save (+1 for next round) natural 1 ok</span></p><p>…but her body continues to convulse and jar as shocks shot through her body, her face contorted in pain.</p><p></p><p>Superboy again darts forward, planting his fist first into Mammoth face...</p><p><span style="color: red">Assuming here, but Charge move flight to get to Mammoth (as he is to far away otherwise), +2 to hit -2 to DEF, Power Attack -3 to hit +3 to damage again. Attack roll 9 +8+2-3 =16 a hit! Mammoth’s damage save vs. DC36S (-12 for protections, DS two less from his two Stun hits) is 22, so close. Mammoth takes another Stun hit</span></p><p>…meeting his chin with a audible ‘KRACK’ that jars the big thug’s head but does not knock him down. </p><p>He screams “<strong>YOU ARE SOOO DEATH…KILL YOU…KILL YOU ALL!</strong>”</p><p> </p><p>Terra, seeing Garth hurt screams at the bazooka firer and slams a big rock down onto this head…</p><p><span style="color: red">Attack roll 4+8=12, a miss! As she is still and NPC not spending a HP to re-roll</span></p><p>…but in her hurry to crush him the boulder missed and crashed through a ‘Cookies and Cream Ice-Cream Parlor’ quick-stop on the 3rd floor!</p><p></p><p>Shimmer glares at Batgirl and says “<strong>Lets see you dodge around this little girl!</strong>”</p><p><span style="color: red">Attack roll to hit Batgirl with Area Affect attack, Snap (Stun off her Transformation power), Attack roll 16, miss. Means that Batgirl gets two Reflex saves, the first to half the effects of the Snare and the second against the Snare attack. Reflex save roll 2+9=11, Reflex save 5+9=14. If you wish to spend a hero point you may on either roll otherwise (and can make and post your roll if you spend the HP and want to)… Entangled -2 to attack rolls and -4 to DEX, and cannot move. Shimmer then takes a 15ft step back from Batgirl</span></p><p>The ground at Batgirl’s feet suddenly turns to a sticky like tar, sticking her feet to the ground. Shimmer giggles with glee, thinking now that she can kill the young hero at her leisure.</p><p></p><p>Nightwing is still unconscious…</p><p><span style="color: red">Well normally I would not BUT spending a HP to try and become unstunned. CON check vs. DC10, rolling 18+3=21, makes that easy. He can react next round</span></p><p>…but he groans and starts waking up.</p><p></p><p>Arsenal (again when I NPC you I go for the simple) stands up from the debris and draws, fires and shots at Gizmo before the little man even sees him stand…</p><p><span style="color: red">Ranged Disarm again, Attack roll 13+12 =25, hit. Disarm check 13+12=25 vs. 20, success</span></p><p>…knocking the gun out of his hand again. He curses Arsenal but his eyes are focused on someone else…</p><p></p><p>Jinx growls in frustration that Robin has not fallen before her, and waving her hands and chants “<strong><em>Phos bLock Olfest Drat Koo</em></strong>” </p><p><span style="color: red">Obscuring Mist around the two of you. She has the PS that it blocks Dark Vision. All attacks against her are now as if you where blind, unless you have Blind-Sense. She then moves back 15 feet away from him</span></p><p>…and a thick oily black cloud surrounds her and Robin, they both disappear within it!</p><p></p><p>Beast Boy, shaking his head, leaps and in mid-jump changes into a cheetah and races towards the bookstore to help Raven and Cyborg…</p><p><span style="color: red">HP to become unstunned, half-action to stand, Shapeshift free action, move 65ft</span> </p><p></p><p>Gizmo spots Starfire and smiling to himself, drops to the ground, to pick back up his blasters her with his paralysiser (as it worked against Argent)…</p><p><span style="color: red">Move down to grab gun, he is now on the ground. Attack roll 31, a hit. Will save for Starfire 11+6=17. <strong><span style="color: red">UPDATE for HERO POINT</span></strong><span style="color: red">; roll 18+6=24, makes it</span></span></p><p><span style="color: red">…coursing electricity arcs through the young alien causing her to cry in pain but she is able to overcome the pain and keeps flying. Gizmo curses and shakes his fist at her...</span></p><p><span style="color: red"></span></p><p><span style="color: red">Focusing on her breathing and ignoring all the other noises of death and battle around him, Robin holds his breath and slams his staff into the area he thinks Jinx is…</span></p><p><span style="color: red"><span style="color: red">Jinx’s move silent (+5) for all the other noise is 19 vs. Robin’s Listen check rolling 16+5=21. He moves 15ft and swings his staff at where he thinks she is… attack roll 10+12=22 a hit. 50/50 chance to miss (rolling 11+) rolls a 4, hit. BUT without 'power-attack, Jinx's force field reduces the damage bonus below +0</span></span></p><p><span style="color: red">…but no one is really sure what is happening in there!</span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red">Starfire, shrugging off the effects of the taser charge, lobs two powerful blasts at Shimmer…</span></p><p><span style="color: red"><strong><span style="color: red">UPDATE for HERO POINT</span></strong><span style="color: red">; note Shimmer is not within 30ft of Starfire right now, she is about 50ft right now, but the first attack still hits. Damage save for Shimmer vs. DC28L, is 15. Hmm, odds not good… but Batgirl gets to attack her flat-footed if I don’t try…getting a 25! Shimmer takes another lethal hit</span> </span></p><p><span style="color: red">…the first strikes the villainous girl and causes her a nasty burn on her left thigh. She shrieks, more in rage then pain and says “<strong>I’ll get to you next B#@!*, first the bat goof here, then you</strong>”</span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red">Risk picks up a large chuck of rock debris (around a half-ton or so) and hurls it at Gizmo with terrible force…</span></p><p><span style="color: red"><span style="color: red">(OK not using the Imp Wpn Pen. It is sort of anti-super as they are always throwing stuff. I will re-think about it all). The rock is Light for Risk, so Range increment is 40ft. Gizmo is 100 feet away from him, so -4. Attack roll 17+10-4 =23 a hit. Damage save (evasion) for Gizmo vs. DC26L (-4 for his armor) is 28, makes it</span> </span></p><p><span style="color: red">…but the little sadist dodges out of the way of the flying rock laughing and taunting Risk.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Flying Thugs turn their attention on Superboy and Risk…</span></p><p><span style="color: red"><span style="color: red">The one with a bazooka blasts at Superboy, the three with automatic rifles fire at Risk. </span></span></p><p><span style="color: red"><span style="color: red">Against Superboy attack roll 22 a hit. Damage save for Superboy vs. DC23L (-8 for protection) is 10+8 -1 (for lethal hit), makes it.</span></span></p><p><span style="color: red"><span style="color: red">Autofire against Risk, 1st (9, 16, 7), 2nd (14, 10, 20) and 3rd (7, 20, 14), two hits. Damage saves vs. DC21L (-6 protection) is 21 and 13, fails one by 2, takes a lethal hit</span></span></p><p><span style="color: red">…but bazooka blast simple explodes around Superboy without affect, while a hail of bullets strike Risk, one ricochets off his head and cuts him slightly. </span></p><p><span style="color: red"></span></p><p><span style="color: red">On the ground, the terrorist with the last bazooka fires at Terra on her floating rock…</span></p><p><span style="color: red"><span style="color: red">Attack roll 22! A hit. Damage save for Terra vs. DC23L (-8 for her protection) roll is 8+1=9, failing 6. Terra takes a Lethal hit and is Stunned</span></span></p><p><span style="color: red">…and the missile slams into her rock shield shattering it and throwing the girl back into a display window for a camera store. </span></p><p><span style="color: red">As for the last two terrorists with Automatic rifles trains their weapons on Batgirl…</span></p><p><span style="color: red"><span style="color: red">Attack rolls 1st terrorist (11, 7, 8) and (21, 4, 4) all misses</span></span></p><p><span style="color: red">…but the automatic fire rain around her she causally dodges out of the way of them</span></p><p><span style="color: red"></span></p><p><span style="color: red">Mammoth howls in rage and tries a terrible roundhouse punch aimed right at Superboy’s head…</span></p><p><span style="color: red"><span style="color: red">Power Attack -5 to hit, +5 to damage, Attack roll total A NATURAL 1. OK Villain point, re-rolling 24-5=19 to hit! Damage save for Superboy vs. DC36 (-8 for protection) is 12+8-1 (for lethal hit) is 19, missing it be 9. Superboy takes another lethal hit and is thrown back 65ft. Again if you would like to spend a Hero point to re-roll you can but the odds are against you, and you can spend a Hero Point to be unstunned on your turn</span> </span></p><p><span style="color: red">…’KA-BOOM’ slamming into the young hero and knocking him back into another support column, causing it and part of the roof to collapse down onto him and the south part of the food court! </span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red">3RD FLOOR COMING TOWARDS THE FOOD COURT, NORTH HALLWAY</span></p><p><span style="color: red">Cat’s Eye (there is still one terrorist at the front who was firing at Wondergirl. The other group is out on the balcony but most of them are dead or down, she still hears automatic fire from that direction) roars and slashes at the thug near Wondergirl…</span></p><p><span style="color: red"><span style="color: red">Attack roll against nearest Thug 7+7=14, hit. Damage save vs. DC27L (-3 armor) NATURAL 20! The thug is still alive</span></span></p><p><span style="color: red">…but her claws are deflected off the man’s flak vest. He looks FREAKED OUT but taking a step back unloads his assault rifle into the cat like heroine! </span></p><p><span style="color: red"></span></p><p><span style="color: red">Wondergirl flies towards the terrorist at the rear, slamming into killers…</span></p><p><span style="color: red"><span style="color: red">(NOTE just as an FYI, Takedown Attack allows you to make 1 extra ‘cleave’ like attack if you knock a foe out EXCEPT against Mooks where then you can keep attacking until you miss or one makes there save. Rapid Takedown Attack allows you to hit a number of ‘mooks’ equal to your Base Attack Bonus. I am assuming that is the one that you want to use right?). Also note that they are far enough away that Wondergirl has to charge to reach them +2 to hit -2 to DEF (moving 90ft). Extra Effort Rapid Takedown Attack, HP to ignore fatigue. Attack roll 8+10+2 =20 a hit. Damage save for the 4 mooks vs. DC28 (-3 for armor) is 10, 20, 12, 11, all failing</span></span></p><p><span style="color: red">…and blowing them over with ease, the terrorist flying in all directions to fall broken and moaning onto the ground! </span></p><p><span style="color: red"><span style="color: yellow">NOTE also towards the end of the Wondergirl hears that high pitched whistle or wine in her ear again…not as loud this time but still painful</span></span></p><p><span style="color: red"><span style="color: yellow">LAST NOTE if you want to use super-flight you could spirit to the B&N alo, but you would be flat-footed and could not act</span></span></p><p><span style="color: red"></span></p><p><span style="color: red">The last terrorist screams “<strong>FOR MY DARK LORD!!!</strong>” and sprays Cat’s Eye with full auto…</span></p><p><span style="color: red"><span style="color: red">Attack roll for him 8, 21, and 4 all misses <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></span></p><p><span style="color: red">…but the nimble girl easily evades the shots, even at point blank range!</span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p> <span style="color: red"></span></p><p><span style="color: red">2ND FLOOR OUTSIDE SPORTING GOOD STORE (ft NE of the Food Court)</span></p><p><span style="color: red">Impulse again tries to take out the powered armored flying goons…</span></p><p><span style="color: red"><span style="color: red">Rapid Takedown Attack, attack roll 14+8=22, hit. Damage save for the goons vs. DC23S (-6 for armor) are 19, 21, 12 and 9</span></span></p><p><span style="color: red">…slamming his fist hundreds of times into each of the terrorists. Two fly back in opposite directions, one through a pet store window (where the puppies and kitties have already escaped during the earlier shooting) and the other through a nail saloon! The armor of the last two saves them from his rain of blows and their gauntlets glow with energy ready to unleash it onto the young heroes!</span></p><p><span style="color: red"></span></p><p><span style="color: red">Hawk leaps forward and slams into one of the armored suits…</span></p><p><span style="color: red"><span style="color: red">Leaping 40ft charge. Attack roll 14+13+2=29 to hit. Damage save for thug vs. DC28L (-6 for armor) is 20…so close</span></span></p><p><span style="color: red">…cutting through the suit and the man who is wearing it and throwing him back into a large metal drinking fountain station.</span></p><p><span style="color: red"></span></p><p><span style="color: red">The remaining P.O.W.E.R. armored agent curses and turns his blaster on Hawk (already failing to shot Impulse)…</span></p><p><span style="color: red"><span style="color: red">Attack roll vs. Hawk 13 a miss</span></span></p><p><span style="color: red">…but the blast goes wild and destroys a statue of some Greek god in front of a trendy 'BIO-CLOTHING' store. </span></p><p><span style="color: red"></span></p><p><span style="color: red">Dove rushes to a middle aged woman that has lost her right arm and bleeding badly from it, and again his touch stabilizes the victim</span></p><p><span style="color: red"></span></p><p><span style="color: red">Aqualad yells a challenge and "<strong>FOR HONOR!</strong> and rushes forward to deliver a flying kick into the last of the P.O.W.E.R. armored agent…</span></p><p><span style="color: red"><span style="color: red">Attack roll 7+10+2 (charging)=19. Damage save vs. DC24L (-6 armor) is 17, missing by 1</span></span></p><p><span style="color: red">…shattering the front faceplate and throwing the armor back down the hallway.</span></p><p><span style="color: red"></span></p><p><span style="color: red"></span></p><p><span style="color: red"><span style="color: yellow">For my records I have spent a total of <strong>11</strong> Villain points so far.</span></span></p><p><span style="color: red"><span style="color: yellow"></span></span></p><p><span style="color: red"><span style="color: yellow">Conditions of NPC’s… </span></span></p><p><span style="color: red"><span style="color: yellow">Mammoth has taken 3 Stun hits</span></span></p><p><span style="color: red"><span style="color: yellow">Simmer has taken two Lethal hits</span></span></p><p><span style="color: red"><span style="color: yellow">Gizmo has taken a Lethal hit</span></span></p><p><span style="color: red"><span style="color: yellow">Psimon has taken a Stun hit</span></span></p><p><span style="color: red"><span style="color: yellow">Jinx has taken a 2 Stun hits</span></span></p><p><span style="color: red"><span style="color: yellow"></span></span></p><p><span style="color: red"><span style="color: yellow">Robin has a Lethal hit (still an NPC?)</span></span></p><p><span style="color: red"><span style="color: yellow">Argent is paralyzed </span></span></p><p><span style="color: red"><span style="color: yellow">Terra has taken a Lethal hit and is Stunned</span></span></p><p><span style="color: red"><span style="color: yellow">Nightwing is unconscious, but just woke up</span></span></p><p><span style="color: red"><span style="color: yellow">Red Tornado has a Stun hit and is Stunned (losing next action)</span></span></p><p><span style="color: red"><span style="color: yellow">Cyborg is ‘held’, and has a Lethal hit but is healed </span></span></p><p><span style="color: red"><span style="color: yellow">Aqualad has taken a Lethal hit</span></span></p><p><span style="color: red"><span style="color: yellow"></span></span></p><p><span style="color: red"><span style="color: yellow"><strong>Actions?</strong></span></span></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1907262, member: 1467"] [b]Central City Mall, 1:47pm, Oct 30, 2004[/b] [b][color=yellow]UPDATE FOR STARFIRE'S HERO POINT[/color][/b] (occ [color=yellow] sorry Mordane76 I am super tired tonight and going to bed now and wanted to get the next round up… hope this is ok. YOU can post for next round now ;) Sorry again… and now hero4hire or DocHazard either :( anyway on with round 4[/color] /occ) [color=red][B]Initiative[/B] Round 4… 29 - Cat’s Eye 25 - Wondergirl 23 - Batgirl 23 - Argent 22 - Superboy 22 - Terra 22 – [B]Simmer[/B] 21 – Impulse 20 - Nightwing 19 - Arsenal 19 - Hawk 19 – [B]Jinx[/B] 17 - Beast Boy 17 – [B]Gizmo[/B] 16 - Robin 13 – Starfire 13 - Cyborg 12 – [B]P.O.W.E.R. Flying agents[/B] 12 - Risk 11 - Raven 10 – [B]Flying Thugs[/B] 10 – [b]”Door”[/b] 9 - Dove 8 – Aqualad 6 – Red Tornado 6 – [B]Thugs[/B] (running around the Mall) 4 – [B]Psimon[/B] 3 – [B]Mammoth[/B][/color] B&N BOOKSTORE Raven rushes to Cyborg’s side and with glowing hands touches his head around the wound… [color=red]Use Healing (Empathic) on Cyborg, Disabled check to recover for Cyborg rolling an 8 +4 (his CON bonus) +10=22, makes it. He is will be able to act normal next round. Raven becomes disabled, next round your Regen will give you your own CON check to recover[/color] …and his head trauma heals over quickly and vanishes, only to reappear on Raven’s head. She groans with pain and falls beside him. Psimon laughs and says into a wrist radio he is wearing “[b]I have the subject I need a door[/b]” [color=red](free action, just for affects)[/color] And a white-line splits the air in front of Raven right down the middle. It seems to rip the air open and forms a large 10 feet tall, 20 foot wide ‘doorway’. Light from the doorway shows a brightly looking lab on the other side, and men in full body bio-containment suits carrying big poles with metal rope loops on the end of them step through, moving towards Raven. Also standing there is a ‘man’ in a red and gold robe, his hands folder in front of him “[b]Excellent… she is perfect… our lord will be pleased…[/b]” Psimon is humming happily to himself and says “[b]Ah such a beautiful world it will be…when you know who is let out of his cage, aye my pet?[/b]” Just then Red Tornado comes flying into the room… [color=red]Sprint movement to get here this round, flat-footed[/color] …and says “[b]Throw down your weapons. By ‘Special Order of the U.S. Justice Department of Extraordinary Affairs XI-9A987465-NA’ I am placing you all under arrest for Parahuman Crimes…[/b]” Psimon looks at him and smiling says “[b]Screw you red[/b]” his brain glowing hot and flashes… …[color=red]Mental Blast, Attack roll 25 to hit, Damage Save for Red Tornado is 14+5 =19, fails by 7 (Ouch Mental Blasts are SOOO bad, except against Raven). Red Tornado takes a Stun hit and is Stunned[/color] …causing the sentient android to scream clutching his head and to crash into the back book display. [color=yellow]Raven gets to make a Regeneration +CON bonus check to recover from being Disabled next round. If she succeeds she can act the round after that. Cyborg will be able to act normally next round IF Psimon does not maintain the 'hold' (which he can as a free action) and he does not look too happy. NOTE also Beast Boy in cheetah form will make it to the bookstore sprinting this round. Next round he can make a charge attack to get into the back room and still be able to attack if he wants[/color] FOOD COURT Batgirl, leaps down to the food court floor and races across it to flying kick at Shimmer head… [color=red]You can get to Shimmer but only as a Charge attack (+2 attack -2 DEF) in which case you hit her! (with a 19). Damage save vs. DC23L (-2 for her lethal wounds) is 27! (almost max)[/color] …but the crazy goth girl is a bit tougher then she looks and the blow only glances off her shoulder. Shimmer snarls and says “[b]Last mistake you will ever make #@$&p![/b]” Argent tries to shake off the effects of the paralysis… [color=red]Will save (+1 for next round) natural 1 ok[/color] …but her body continues to convulse and jar as shocks shot through her body, her face contorted in pain. Superboy again darts forward, planting his fist first into Mammoth face... [color=red]Assuming here, but Charge move flight to get to Mammoth (as he is to far away otherwise), +2 to hit -2 to DEF, Power Attack -3 to hit +3 to damage again. Attack roll 9 +8+2-3 =16 a hit! Mammoth’s damage save vs. DC36S (-12 for protections, DS two less from his two Stun hits) is 22, so close. Mammoth takes another Stun hit[/color] …meeting his chin with a audible ‘KRACK’ that jars the big thug’s head but does not knock him down. He screams “[b]YOU ARE SOOO DEATH…KILL YOU…KILL YOU ALL![/b]” Terra, seeing Garth hurt screams at the bazooka firer and slams a big rock down onto this head… [color=red]Attack roll 4+8=12, a miss! As she is still and NPC not spending a HP to re-roll[/color] …but in her hurry to crush him the boulder missed and crashed through a ‘Cookies and Cream Ice-Cream Parlor’ quick-stop on the 3rd floor! Shimmer glares at Batgirl and says “[b]Lets see you dodge around this little girl![/b]” [color=red]Attack roll to hit Batgirl with Area Affect attack, Snap (Stun off her Transformation power), Attack roll 16, miss. Means that Batgirl gets two Reflex saves, the first to half the effects of the Snare and the second against the Snare attack. Reflex save roll 2+9=11, Reflex save 5+9=14. If you wish to spend a hero point you may on either roll otherwise (and can make and post your roll if you spend the HP and want to)… Entangled -2 to attack rolls and -4 to DEX, and cannot move. Shimmer then takes a 15ft step back from Batgirl[/color] The ground at Batgirl’s feet suddenly turns to a sticky like tar, sticking her feet to the ground. Shimmer giggles with glee, thinking now that she can kill the young hero at her leisure. Nightwing is still unconscious… [color=red]Well normally I would not BUT spending a HP to try and become unstunned. CON check vs. DC10, rolling 18+3=21, makes that easy. He can react next round[/color] …but he groans and starts waking up. Arsenal (again when I NPC you I go for the simple) stands up from the debris and draws, fires and shots at Gizmo before the little man even sees him stand… [color=red]Ranged Disarm again, Attack roll 13+12 =25, hit. Disarm check 13+12=25 vs. 20, success[/color] …knocking the gun out of his hand again. He curses Arsenal but his eyes are focused on someone else… Jinx growls in frustration that Robin has not fallen before her, and waving her hands and chants “[b][i]Phos bLock Olfest Drat Koo[/i][/b]” [color=red]Obscuring Mist around the two of you. She has the PS that it blocks Dark Vision. All attacks against her are now as if you where blind, unless you have Blind-Sense. She then moves back 15 feet away from him[/color] …and a thick oily black cloud surrounds her and Robin, they both disappear within it! Beast Boy, shaking his head, leaps and in mid-jump changes into a cheetah and races towards the bookstore to help Raven and Cyborg… [color=red]HP to become unstunned, half-action to stand, Shapeshift free action, move 65ft[/color] Gizmo spots Starfire and smiling to himself, drops to the ground, to pick back up his blasters her with his paralysiser (as it worked against Argent)… [color=red]Move down to grab gun, he is now on the ground. Attack roll 31, a hit. Will save for Starfire 11+6=17. [b][color=red]UPDATE for HERO POINT[/color][/b][color=red]; roll 18+6=24, makes it[/color] …coursing electricity arcs through the young alien causing her to cry in pain but she is able to overcome the pain and keeps flying. Gizmo curses and shakes his fist at her... Focusing on her breathing and ignoring all the other noises of death and battle around him, Robin holds his breath and slams his staff into the area he thinks Jinx is… [color=red]Jinx’s move silent (+5) for all the other noise is 19 vs. Robin’s Listen check rolling 16+5=21. He moves 15ft and swings his staff at where he thinks she is… attack roll 10+12=22 a hit. 50/50 chance to miss (rolling 11+) rolls a 4, hit. BUT without 'power-attack, Jinx's force field reduces the damage bonus below +0[/color] …but no one is really sure what is happening in there! Starfire, shrugging off the effects of the taser charge, lobs two powerful blasts at Shimmer… [b][color=red]UPDATE for HERO POINT[/color][/b][color=red]; note Shimmer is not within 30ft of Starfire right now, she is about 50ft right now, but the first attack still hits. Damage save for Shimmer vs. DC28L, is 15. Hmm, odds not good… but Batgirl gets to attack her flat-footed if I don’t try…getting a 25! Shimmer takes another lethal hit[/color] …the first strikes the villainous girl and causes her a nasty burn on her left thigh. She shrieks, more in rage then pain and says “[b]I’ll get to you next B#@!*, first the bat goof here, then you[/b]” Risk picks up a large chuck of rock debris (around a half-ton or so) and hurls it at Gizmo with terrible force… [color=red](OK not using the Imp Wpn Pen. It is sort of anti-super as they are always throwing stuff. I will re-think about it all). The rock is Light for Risk, so Range increment is 40ft. Gizmo is 100 feet away from him, so -4. Attack roll 17+10-4 =23 a hit. Damage save (evasion) for Gizmo vs. DC26L (-4 for his armor) is 28, makes it[/color] …but the little sadist dodges out of the way of the flying rock laughing and taunting Risk. Flying Thugs turn their attention on Superboy and Risk… [color=red]The one with a bazooka blasts at Superboy, the three with automatic rifles fire at Risk. Against Superboy attack roll 22 a hit. Damage save for Superboy vs. DC23L (-8 for protection) is 10+8 -1 (for lethal hit), makes it. Autofire against Risk, 1st (9, 16, 7), 2nd (14, 10, 20) and 3rd (7, 20, 14), two hits. Damage saves vs. DC21L (-6 protection) is 21 and 13, fails one by 2, takes a lethal hit[/color] …but bazooka blast simple explodes around Superboy without affect, while a hail of bullets strike Risk, one ricochets off his head and cuts him slightly. On the ground, the terrorist with the last bazooka fires at Terra on her floating rock… [color=red]Attack roll 22! A hit. Damage save for Terra vs. DC23L (-8 for her protection) roll is 8+1=9, failing 6. Terra takes a Lethal hit and is Stunned[/color] …and the missile slams into her rock shield shattering it and throwing the girl back into a display window for a camera store. As for the last two terrorists with Automatic rifles trains their weapons on Batgirl… [color=red]Attack rolls 1st terrorist (11, 7, 8) and (21, 4, 4) all misses[/color] …but the automatic fire rain around her she causally dodges out of the way of them Mammoth howls in rage and tries a terrible roundhouse punch aimed right at Superboy’s head… [color=red]Power Attack -5 to hit, +5 to damage, Attack roll total A NATURAL 1. OK Villain point, re-rolling 24-5=19 to hit! Damage save for Superboy vs. DC36 (-8 for protection) is 12+8-1 (for lethal hit) is 19, missing it be 9. Superboy takes another lethal hit and is thrown back 65ft. Again if you would like to spend a Hero point to re-roll you can but the odds are against you, and you can spend a Hero Point to be unstunned on your turn[/color] …’KA-BOOM’ slamming into the young hero and knocking him back into another support column, causing it and part of the roof to collapse down onto him and the south part of the food court! 3RD FLOOR COMING TOWARDS THE FOOD COURT, NORTH HALLWAY Cat’s Eye (there is still one terrorist at the front who was firing at Wondergirl. The other group is out on the balcony but most of them are dead or down, she still hears automatic fire from that direction) roars and slashes at the thug near Wondergirl… [color=red]Attack roll against nearest Thug 7+7=14, hit. Damage save vs. DC27L (-3 armor) NATURAL 20! The thug is still alive[/color] …but her claws are deflected off the man’s flak vest. He looks FREAKED OUT but taking a step back unloads his assault rifle into the cat like heroine! Wondergirl flies towards the terrorist at the rear, slamming into killers… [color=red](NOTE just as an FYI, Takedown Attack allows you to make 1 extra ‘cleave’ like attack if you knock a foe out EXCEPT against Mooks where then you can keep attacking until you miss or one makes there save. Rapid Takedown Attack allows you to hit a number of ‘mooks’ equal to your Base Attack Bonus. I am assuming that is the one that you want to use right?). Also note that they are far enough away that Wondergirl has to charge to reach them +2 to hit -2 to DEF (moving 90ft). Extra Effort Rapid Takedown Attack, HP to ignore fatigue. Attack roll 8+10+2 =20 a hit. Damage save for the 4 mooks vs. DC28 (-3 for armor) is 10, 20, 12, 11, all failing[/color] …and blowing them over with ease, the terrorist flying in all directions to fall broken and moaning onto the ground! [color=yellow]NOTE also towards the end of the Wondergirl hears that high pitched whistle or wine in her ear again…not as loud this time but still painful LAST NOTE if you want to use super-flight you could spirit to the B&N alo, but you would be flat-footed and could not act[/color] The last terrorist screams “[b]FOR MY DARK LORD!!![/b]” and sprays Cat’s Eye with full auto… [color=red]Attack roll for him 8, 21, and 4 all misses :( ;)[/color] …but the nimble girl easily evades the shots, even at point blank range! 2ND FLOOR OUTSIDE SPORTING GOOD STORE (ft NE of the Food Court) Impulse again tries to take out the powered armored flying goons… [color=red]Rapid Takedown Attack, attack roll 14+8=22, hit. Damage save for the goons vs. DC23S (-6 for armor) are 19, 21, 12 and 9[/color] …slamming his fist hundreds of times into each of the terrorists. Two fly back in opposite directions, one through a pet store window (where the puppies and kitties have already escaped during the earlier shooting) and the other through a nail saloon! The armor of the last two saves them from his rain of blows and their gauntlets glow with energy ready to unleash it onto the young heroes! Hawk leaps forward and slams into one of the armored suits… [color=red]Leaping 40ft charge. Attack roll 14+13+2=29 to hit. Damage save for thug vs. DC28L (-6 for armor) is 20…so close[/color] …cutting through the suit and the man who is wearing it and throwing him back into a large metal drinking fountain station. The remaining P.O.W.E.R. armored agent curses and turns his blaster on Hawk (already failing to shot Impulse)… [color=red]Attack roll vs. Hawk 13 a miss[/color] …but the blast goes wild and destroys a statue of some Greek god in front of a trendy 'BIO-CLOTHING' store. Dove rushes to a middle aged woman that has lost her right arm and bleeding badly from it, and again his touch stabilizes the victim Aqualad yells a challenge and "[b]FOR HONOR![/b] and rushes forward to deliver a flying kick into the last of the P.O.W.E.R. armored agent… [color=red]Attack roll 7+10+2 (charging)=19. Damage save vs. DC24L (-6 armor) is 17, missing by 1[/color] …shattering the front faceplate and throwing the armor back down the hallway. [color=yellow]For my records I have spent a total of [b]11[/b] Villain points so far. Conditions of NPC’s… Mammoth has taken 3 Stun hits Simmer has taken two Lethal hits Gizmo has taken a Lethal hit Psimon has taken a Stun hit Jinx has taken a 2 Stun hits Robin has a Lethal hit (still an NPC?) Argent is paralyzed Terra has taken a Lethal hit and is Stunned Nightwing is unconscious, but just woke up Red Tornado has a Stun hit and is Stunned (losing next action) Cyborg is ‘held’, and has a Lethal hit but is healed Aqualad has taken a Lethal hit [b]Actions?[/b][/color][/color] [/QUOTE]
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