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<blockquote data-quote="Karl Green" data-source="post: 1818981" data-attributes="member: 1467"><p>OK superboy, wondergirl, etc are all in the mega-levels or powers. I am thinking that you will start out at a fairly high PL <em><strong>but</strong></em> I am going to limit some other stuff.</p><p></p><p>So I am thinking... PL 13, but I want you to limit your Base Attack Bonus, and Skill levels to I think PL 5 (i.e. BAB +5 and max skill rank should be 8). Generally Superboy relies on his powers not his skills. All skills are purchased at 1:1 cost of course. On the filp side I will let you have a max Power Level for powers up one, maybe 14 for thinks like Super-Strength and Protection, etc.</p><p></p><p>Sound ok? One thing to remember, even if you are high PL you are not that experienced with your powers and most things are really easy for you so you have never had to train at anything. Also, just cause you can stop a tank round, with the right combination of feats, someone like Robin can give you a run for your money.</p><p></p><p>I want everyone to have their are of expertise and place to shine. Robin and Superboy interact in the comics and can adventure together... this will happen in this game also (if I work it right). </p><p></p><p>Again I know I am doing weird things with the PL, I just want to give it a try and see what will happen. I want those of the lower PL to be effective and have an impacted and they will... promise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Karl Green, post: 1818981, member: 1467"] OK superboy, wondergirl, etc are all in the mega-levels or powers. I am thinking that you will start out at a fairly high PL [i][b]but[/b][/i][b][/b] I am going to limit some other stuff. So I am thinking... PL 13, but I want you to limit your Base Attack Bonus, and Skill levels to I think PL 5 (i.e. BAB +5 and max skill rank should be 8). Generally Superboy relies on his powers not his skills. All skills are purchased at 1:1 cost of course. On the filp side I will let you have a max Power Level for powers up one, maybe 14 for thinks like Super-Strength and Protection, etc. Sound ok? One thing to remember, even if you are high PL you are not that experienced with your powers and most things are really easy for you so you have never had to train at anything. Also, just cause you can stop a tank round, with the right combination of feats, someone like Robin can give you a run for your money. I want everyone to have their are of expertise and place to shine. Robin and Superboy interact in the comics and can adventure together... this will happen in this game also (if I work it right). Again I know I am doing weird things with the PL, I just want to give it a try and see what will happen. I want those of the lower PL to be effective and have an impacted and they will... promise ;) [/QUOTE]
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