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<blockquote data-quote="Elfy" data-source="post: 1917404" data-attributes="member: 25350"><p>I don't know what you're working out with the GM, although Beast Boy seems to be able to talk just fine in any of his animal forms, but here is a feat that allows you to use the Bluff skill inplace of the Taunt skill and, unlike Taunt, you don't have to be able to talk.</p><p></p><p>***</p><p>Improved Feint (The Algernon Files, page 125)</p><p>You can use body language and combat skill to gain advantage over an opponent through guile, distraction, and misdirection.</p><p>Prerequisites: Base attack bonus +3 or higher, 5 or more ranks of Bluff.</p><p>Benefit: You may use your Bluff skill to gain the same effects listed under the Taunt skill, but you do not have to verbally communicate with your opponent to do so. The interaction may involve communication, but your opponent really only has to be able to see you and be susceptible to such tactics. Use of this skill requires a half action and it is resisted with a Sense Motive roll.</p></blockquote><p></p>
[QUOTE="Elfy, post: 1917404, member: 25350"] I don't know what you're working out with the GM, although Beast Boy seems to be able to talk just fine in any of his animal forms, but here is a feat that allows you to use the Bluff skill inplace of the Taunt skill and, unlike Taunt, you don't have to be able to talk. *** Improved Feint (The Algernon Files, page 125) You can use body language and combat skill to gain advantage over an opponent through guile, distraction, and misdirection. Prerequisites: Base attack bonus +3 or higher, 5 or more ranks of Bluff. Benefit: You may use your Bluff skill to gain the same effects listed under the Taunt skill, but you do not have to verbally communicate with your opponent to do so. The interaction may involve communication, but your opponent really only has to be able to see you and be susceptible to such tactics. Use of this skill requires a half action and it is resisted with a Sense Motive roll. [/QUOTE]
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