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<blockquote data-quote="Ashrym" data-source="post: 9499578" data-attributes="member: 6750235"><p>By that standard Tandem Footwork also competes directly with Bardic Inspiration and the bard will run out. What makes Tandem Footwork better than Cutting Words is the number of targets it can impact, not the rate at which Cutting Words uses BI.</p><p></p><p>Cutting Words adds options to Bardic Inspiration. That's not the same as direct competition. Standard BI dice do not prevent PCs from getting hit. Cutting Words does do that for other members of the party. There's nothing about adding an option to prevent others from getting hit or taking damage that would indicate a problem working with others.</p><p></p><p>A person can also argue that adding more skill proficiencies helps increase the odds of group checks, and adding additional spells helps the bard prep more spells that can synergize with the group and help them.</p><p></p><p></p><p></p><p>I mentioned that because you rated GOO high for adding Dissonant Whispers but that example already has one slot down to Hex and not a lot left for Dissonant Whispers. Magical Discoveries creating more spells prepped opens up more room to also prepare Dissonant Whispers and allows for more uses of that spell.</p><p></p><p>GOO Warlocks and Lore Bards should both be in your self-sufficient category.</p><p></p><p>Also...</p><p></p><p></p><p></p><p>Hex doesn't give disadvantage on saves; only ability checks.</p></blockquote><p></p>
[QUOTE="Ashrym, post: 9499578, member: 6750235"] By that standard Tandem Footwork also competes directly with Bardic Inspiration and the bard will run out. What makes Tandem Footwork better than Cutting Words is the number of targets it can impact, not the rate at which Cutting Words uses BI. Cutting Words adds options to Bardic Inspiration. That's not the same as direct competition. Standard BI dice do not prevent PCs from getting hit. Cutting Words does do that for other members of the party. There's nothing about adding an option to prevent others from getting hit or taking damage that would indicate a problem working with others. A person can also argue that adding more skill proficiencies helps increase the odds of group checks, and adding additional spells helps the bard prep more spells that can synergize with the group and help them. I mentioned that because you rated GOO high for adding Dissonant Whispers but that example already has one slot down to Hex and not a lot left for Dissonant Whispers. Magical Discoveries creating more spells prepped opens up more room to also prepare Dissonant Whispers and allows for more uses of that spell. GOO Warlocks and Lore Bards should both be in your self-sufficient category. Also... Hex doesn't give disadvantage on saves; only ability checks. [/QUOTE]
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