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<blockquote data-quote="mellored" data-source="post: 9502107" data-attributes="member: 6801209"><p>Reduce the damage, reduce the concentration DC. Possibly avoiding one all together.</p><p></p><p>Granted, I haven't played one yet, nor done the math. So I'm not sure how long the ward holds for.</p><p></p><p>Hmm... would that work?</p><p></p><p>"If a creature discerns the illusion for what it is, the illusion becomes faint to the creature."</p><p></p><p>"Physical interaction with the image reveals it to be an illusion, since things can pass through it."</p><p></p><p>I read that as if anyone or anything who touches the effect ends it. So you give disadvantage to one arrow, or any melee can effectively walk though it.</p><p></p><p>Definitely up for being convinced otherwise.</p><p></p><p>Knowing where an enemy is before battle lets you precast Haste, Summons, etc..., it's like granting extra action.</p><p></p><p>Arcane Eye also does this well, but that's a bit higher slot to use.</p><p></p><p>It might be a big assumption for some rogue players, but this thread assumes teamwork.</p><p></p><p>It's a DC 15 now. +5 to stealth checks is going to leave the party split half the time.</p><p></p><p>Expetise makes scouting, not walking ahead of the party, much more likely. Reliable talent/pass without trace makes it all the time, unless they have true sight or something.</p><p></p><p>Monks and rogues can also run back to the party fairly easily if they do get caught.</p><p></p><p>Rogue will happily focus fire and have nasty opportunity attacks.</p><p></p><p>I'll move Gloom Stalker down a notch and Illusionist up.</p></blockquote><p></p>
[QUOTE="mellored, post: 9502107, member: 6801209"] Reduce the damage, reduce the concentration DC. Possibly avoiding one all together. Granted, I haven't played one yet, nor done the math. So I'm not sure how long the ward holds for. Hmm... would that work? "If a creature discerns the illusion for what it is, the illusion becomes faint to the creature." "Physical interaction with the image reveals it to be an illusion, since things can pass through it." I read that as if anyone or anything who touches the effect ends it. So you give disadvantage to one arrow, or any melee can effectively walk though it. Definitely up for being convinced otherwise. Knowing where an enemy is before battle lets you precast Haste, Summons, etc..., it's like granting extra action. Arcane Eye also does this well, but that's a bit higher slot to use. It might be a big assumption for some rogue players, but this thread assumes teamwork. It's a DC 15 now. +5 to stealth checks is going to leave the party split half the time. Expetise makes scouting, not walking ahead of the party, much more likely. Reliable talent/pass without trace makes it all the time, unless they have true sight or something. Monks and rogues can also run back to the party fairly easily if they do get caught. Rogue will happily focus fire and have nasty opportunity attacks. I'll move Gloom Stalker down a notch and Illusionist up. [/QUOTE]
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