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<blockquote data-quote="ECMO3" data-source="post: 9502366" data-attributes="member: 7030563"><p>And now we make this even more situational by requiring you to sneak attack someone within reach of the guy you bind!</p><p></p><p></p><p></p><p>If it is situationally such that he can considering his initiative and yours and other enemies positioning etc. </p><p></p><p></p><p></p><p>There is no such thing as an enemy that is just there grapppled or incapacitated. You or someone else need to take an action to do it and the target almost always needs to fail a save to make it happen.</p><p></p><p>Unless you stumble on sleeping enemies there is no situation where you can just walk up and bind someone with a bonus action with no failed save and without you or someone else taking an action or an attack.</p><p></p><p>If you want an opponent restrained, there is also few situations where an ally is just going to grapple him to do that when he could instead throw a net on him to do it.</p><p></p><p></p><p></p><p></p><p>And whoever is going to set this up for you knows at the start of their turn they need to do something to make the enemy grappled or restrained and they need to give up a more effective option to set up the thief.</p><p></p><p>You started this thread about different subclasses helping party members, and now the situation you are actually describing a party member going out of her way to help the Rogue do his thing.</p><p></p><p></p><p>So yes, the vast majority of time you will be using "steady aim or whatever" .... which is what I more or less said in the original post, this is higly situational and it is very rare you will use it.</p><p></p><p></p><p></p><p>Disadvantage against the Rogue which he would have had even if you had not thrown a net on him.</p><p></p><p></p><p></p><p>Why would a Monk do this? The one character this might be ok for is a martial with a terrible dex and high strength against an enemy with a high dex because that martial will have a low save on a net.</p><p></p><p>A Monk with a high dex can do this more effectively with a net. Both of them use dexterity an have the same DC but grappling allows the enemy to choose strength (which is usually higher) or Dex, but a net force a dex save.</p><p></p><p></p><p></p><p>It will rarely happen in team games because there is so much set up to make it work and there are usually (almost always) more effective ways to achieve restrained.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9502366, member: 7030563"] And now we make this even more situational by requiring you to sneak attack someone within reach of the guy you bind! If it is situationally such that he can considering his initiative and yours and other enemies positioning etc. There is no such thing as an enemy that is just there grapppled or incapacitated. You or someone else need to take an action to do it and the target almost always needs to fail a save to make it happen. Unless you stumble on sleeping enemies there is no situation where you can just walk up and bind someone with a bonus action with no failed save and without you or someone else taking an action or an attack. If you want an opponent restrained, there is also few situations where an ally is just going to grapple him to do that when he could instead throw a net on him to do it. And whoever is going to set this up for you knows at the start of their turn they need to do something to make the enemy grappled or restrained and they need to give up a more effective option to set up the thief. You started this thread about different subclasses helping party members, and now the situation you are actually describing a party member going out of her way to help the Rogue do his thing. So yes, the vast majority of time you will be using "steady aim or whatever" .... which is what I more or less said in the original post, this is higly situational and it is very rare you will use it. Disadvantage against the Rogue which he would have had even if you had not thrown a net on him. Why would a Monk do this? The one character this might be ok for is a martial with a terrible dex and high strength against an enemy with a high dex because that martial will have a low save on a net. A Monk with a high dex can do this more effectively with a net. Both of them use dexterity an have the same DC but grappling allows the enemy to choose strength (which is usually higher) or Dex, but a net force a dex save. It will rarely happen in team games because there is so much set up to make it work and there are usually (almost always) more effective ways to achieve restrained. [/QUOTE]
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