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<blockquote data-quote="ECMO3" data-source="post: 9503355" data-attributes="member: 7030563"><p>This is exactly what I said - you need to use your sneak attack on someone within reach of the guy you bind (which includes the guy you bind).</p><p></p><p>This makes it more situational. I can't sneak attack one guy in one area and then bind a guyb in another area, because you need to withdraw right after the attack. The guy you sneak attack needs to be within reach of the guy you bind.</p><p></p><p>SITUATIONAL like I said.</p><p></p><p></p><p></p><p>Except the grappler has already grappled him and probably attacked him. You have made a sneak attack on him (instead of on another enemy where it would be more useful).</p><p></p><p>Oh and the grappler could have just done this with a net on his turn instead of grappling .... which you seem to be completely ignoring!</p><p></p><p></p><p></p><p></p><p>It assumes the other party members are going out of their way for the Thief can "do their thing" and assumes the combat set up enables it.</p><p></p><p>This is more or less the opposite of a subclass that helps in terms of teamwork ... it is a subclass that needs others to work.</p><p>You are making other classes less effective to do what you want to do.</p><p></p><p></p><p></p><p></p><p>You can't miss with a net. There is no attack roll and you lose an attack to make a grapple as well.</p><p></p><p></p><p></p><p>Well for one positioning.</p><p></p><p>But if you assume that is not a problem - if you don't want to use steady aim and attack someone else, or move somewhere else or a host of different things.</p><p></p><p>I am not saying it won't ever use it, I am saying it will be rarely used and IS rarely used in the games I play.</p><p></p><p></p><p></p><p>Exactly, but instead of throwing them off the cliff or into the lava they are going to hold him for you to bind him?</p><p></p><p></p><p></p><p>The best Grapplers are Goliaths.</p><p></p><p>I would not say Monks are better than Fighters and I would say they are worse than Barbarians.</p><p></p><p>When looking at Monks though, as far as their action goes, throwing a net is always going to be better than a grapple if the intent is to restrian. It inflicts restrained in one attack instead of needing the bonus action and the target must make a dex save and does not get to choose the ability.</p><p></p><p></p><p></p><p>It is easier to restrain an enemy with a net then it is with a grapple and a bind.</p><p></p><p>It takes fewer actions</p><p>It requires fewer checks/saves to succeed</p><p>The save is more difficult to make because the target can't choose the ability</p><p>It can be done from range</p><p></p><p>There will be times it will be good to bind someone, but not often ESPECIALLY when you are considering a team-oriented approach.</p><p></p><p>There is a lot of whiteroom theory crafting on this thread. I pointed out in my first post that I have not seen this work often in play, you suggested this is because the groups I play with did not know about it (which is absolutely untrue). As I asked earlier - how often have you seen it done in play?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9503355, member: 7030563"] This is exactly what I said - you need to use your sneak attack on someone within reach of the guy you bind (which includes the guy you bind). This makes it more situational. I can't sneak attack one guy in one area and then bind a guyb in another area, because you need to withdraw right after the attack. The guy you sneak attack needs to be within reach of the guy you bind. SITUATIONAL like I said. Except the grappler has already grappled him and probably attacked him. You have made a sneak attack on him (instead of on another enemy where it would be more useful). Oh and the grappler could have just done this with a net on his turn instead of grappling .... which you seem to be completely ignoring! It assumes the other party members are going out of their way for the Thief can "do their thing" and assumes the combat set up enables it. This is more or less the opposite of a subclass that helps in terms of teamwork ... it is a subclass that needs others to work. You are making other classes less effective to do what you want to do. You can't miss with a net. There is no attack roll and you lose an attack to make a grapple as well. Well for one positioning. But if you assume that is not a problem - if you don't want to use steady aim and attack someone else, or move somewhere else or a host of different things. I am not saying it won't ever use it, I am saying it will be rarely used and IS rarely used in the games I play. Exactly, but instead of throwing them off the cliff or into the lava they are going to hold him for you to bind him? The best Grapplers are Goliaths. I would not say Monks are better than Fighters and I would say they are worse than Barbarians. When looking at Monks though, as far as their action goes, throwing a net is always going to be better than a grapple if the intent is to restrian. It inflicts restrained in one attack instead of needing the bonus action and the target must make a dex save and does not get to choose the ability. It is easier to restrain an enemy with a net then it is with a grapple and a bind. It takes fewer actions It requires fewer checks/saves to succeed The save is more difficult to make because the target can't choose the ability It can be done from range There will be times it will be good to bind someone, but not often ESPECIALLY when you are considering a team-oriented approach. There is a lot of whiteroom theory crafting on this thread. I pointed out in my first post that I have not seen this work often in play, you suggested this is because the groups I play with did not know about it (which is absolutely untrue). As I asked earlier - how often have you seen it done in play? [/QUOTE]
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