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Tear apart this magic system please (Long)
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<blockquote data-quote="thullgrim" data-source="post: 754743" data-attributes="member: 8103"><p>Thanks for the feedback, since you all were kind enough to take the time allow me.</p><p></p><p>gpetruc:</p><p>(1) Good point, am changing Channeling Check DC to equal the Spallcasting DC.</p><p></p><p>(2) Yes, its intentional, since I don't have sorcerers.</p><p></p><p>(3) You are potentially very correct here. We use a point buy so I am hoping the point buy limits the stats sufficientl that a cleric is either going to be a very good combatant (buying up physical stats) or a very good spellcaster (maxing out wis) or average at both. I have to see how that plays out though. I may have to make some changes here, as to what changes I am not sure. I am thinking of eventually changing the clerical spell lists so that each deity has their own list of spells. That might balance out as the clerics will be able to cast a more limited list of spells albeit more efficiently....more thoughts on this issue would be helpful.</p><p></p><p>(4) Also not something I considered. Thanks</p><p></p><p>mmu1</p><p>(1) there was a change that made it into the players copy but not mine. Your equation is correct.</p><p></p><p>(2) Yes it was intentional. I wanted to put a rein on high level spell casters. After having experienced them both as a player and a DM I feel their dominance is inherent in the base system and so wanted to change that somewhat. To balance that out, I made them much more flexible and more useful at lower level.</p><p></p><p>(3) Am changing the DC of the channeling check but not the penalty. Although I would entertain thoughts of alternate penalties. Originally the penalty was a hit to the casting stat, but that was found to be much worse.</p><p></p><p>Ichabod</p><p>Huge RM fan, if I could convince my group, thats what we would be playing. In fact I am working on changing the D20 skill system to match RM's. Stats yield development points, classes determine skill costs etc. I really hope it translates well, but we'll see. I was looking at a base 10-15% chance to fail a spell that was intentional and so far it has not been to bad. It might be a little high I agree, but I am waiting for some more playtesting before I monkey with the spellcasting DC's again.</p><p></p><p>Thanks all for the input it has been very helpful. If you have more please feel free.</p><p></p><p>Thullgrim</p></blockquote><p></p>
[QUOTE="thullgrim, post: 754743, member: 8103"] Thanks for the feedback, since you all were kind enough to take the time allow me. gpetruc: (1) Good point, am changing Channeling Check DC to equal the Spallcasting DC. (2) Yes, its intentional, since I don't have sorcerers. (3) You are potentially very correct here. We use a point buy so I am hoping the point buy limits the stats sufficientl that a cleric is either going to be a very good combatant (buying up physical stats) or a very good spellcaster (maxing out wis) or average at both. I have to see how that plays out though. I may have to make some changes here, as to what changes I am not sure. I am thinking of eventually changing the clerical spell lists so that each deity has their own list of spells. That might balance out as the clerics will be able to cast a more limited list of spells albeit more efficiently....more thoughts on this issue would be helpful. (4) Also not something I considered. Thanks mmu1 (1) there was a change that made it into the players copy but not mine. Your equation is correct. (2) Yes it was intentional. I wanted to put a rein on high level spell casters. After having experienced them both as a player and a DM I feel their dominance is inherent in the base system and so wanted to change that somewhat. To balance that out, I made them much more flexible and more useful at lower level. (3) Am changing the DC of the channeling check but not the penalty. Although I would entertain thoughts of alternate penalties. Originally the penalty was a hit to the casting stat, but that was found to be much worse. Ichabod Huge RM fan, if I could convince my group, thats what we would be playing. In fact I am working on changing the D20 skill system to match RM's. Stats yield development points, classes determine skill costs etc. I really hope it translates well, but we'll see. I was looking at a base 10-15% chance to fail a spell that was intentional and so far it has not been to bad. It might be a little high I agree, but I am waiting for some more playtesting before I monkey with the spellcasting DC's again. Thanks all for the input it has been very helpful. If you have more please feel free. Thullgrim [/QUOTE]
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Tear apart this magic system please (Long)
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