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<blockquote data-quote="WhosAChaoticGoodBoy" data-source="post: 7068699" data-attributes="member: 6874314"><p>SHORT VERSION</p><p>Were there any instances you had real, gut-wrenching emotions while playing D&D? What happened? What were some contributing factors to why you felt as strongly as you did? </p><p></p><p>LONG VERSION</p><p>One of the things I like about D&D (and similar games) is how much agency we the players get. Part of this agency includes our freedom to create characters out of thin air who have believable and complex flaws, desires, hopes, and dreams. </p><p></p><p>I was watching Episode 25 of Critical Role (SPOILER WARNING, skip this paragraph) where Vax is knocked out and I was heavily moved by his ‘pre-death’ monologue. Liam’s portrayal of Vax was already so human (technically half-elvish I suppose) that when he described his last visions of Keyleth and especially Vex I had no separation at all between the fake world of the game and my real world experiences as a human being. Even though I consider myself a completely different kind of person than Vax, immediately could sympathize (empathize?) with what he was feeling. The simulated world successfully suspended my disbelief and I became absorbed in the tragedy of losing a friend.</p><p></p><p>When we create characters, I do necessarily feel as if we’re also commenting on the human condition. This isn’t a unique idea, especially to the cine-, biblio-, and other mediaphiles reading this. </p><p></p><p>However even though books and movies likewise provide opportunities for the full spectrum of human emotion, D&D and other tabletop RPGs are a unique medium in that it’s performative, improvised, and collaborative (imo improv comedy and live jazz are closer mediums to D&D than, say, fantasy video games or fantasy novels).</p><p></p><p>So you have a medium where you create a character, become accountable and connected to their motivations/dreams/flaws, and then you release them into the world to interact with other creatures who are similarly fleshed out. This, in addition to commonplace reference to our characters in 1st person (e.g, “I walk into the tavern and” instead of “My character walks into the tavern and”) creates a lot of opportunities for the contrived world of the game to cut into real, human emotions. </p><p></p><p>So all that being said, I’m really curious to hear about some of your emotional experiences while playing D&D. This includes feelings you had /as/ your character in addition to feelings you had as a consequence of things that /happened to/ your character.</p><p></p><p>As a disclaimer, I get the sense through my experience in and out of game that I’m more “emotional” than most men. More specifically, I’m comfortable exploring emotional spaces and easily give myself permission to be moved at particularly poignent moments in music, movies, etc. That being said, because my disposition necessarily impacts the degree of my emotional experience, it’s an entirely valid answer to say, “It’s just a game that I play with my friends to have fun. I’m not emotionally moved by what happens in D&D”. </p><p></p><p>If you’re that kind of player, this is still your thread and I’m still interested in your perspective (perhaps specifically, I’m curious what relationship you have with your characters that imposes that kind of distance between their emotions and your emotions). As it’s said, “the content is where you take it,” and your fun isn’t wrong. I genuinely welcome all opinions.</p></blockquote><p></p>
[QUOTE="WhosAChaoticGoodBoy, post: 7068699, member: 6874314"] SHORT VERSION Were there any instances you had real, gut-wrenching emotions while playing D&D? What happened? What were some contributing factors to why you felt as strongly as you did? LONG VERSION One of the things I like about D&D (and similar games) is how much agency we the players get. Part of this agency includes our freedom to create characters out of thin air who have believable and complex flaws, desires, hopes, and dreams. I was watching Episode 25 of Critical Role (SPOILER WARNING, skip this paragraph) where Vax is knocked out and I was heavily moved by his ‘pre-death’ monologue. Liam’s portrayal of Vax was already so human (technically half-elvish I suppose) that when he described his last visions of Keyleth and especially Vex I had no separation at all between the fake world of the game and my real world experiences as a human being. Even though I consider myself a completely different kind of person than Vax, immediately could sympathize (empathize?) with what he was feeling. The simulated world successfully suspended my disbelief and I became absorbed in the tragedy of losing a friend. When we create characters, I do necessarily feel as if we’re also commenting on the human condition. This isn’t a unique idea, especially to the cine-, biblio-, and other mediaphiles reading this. However even though books and movies likewise provide opportunities for the full spectrum of human emotion, D&D and other tabletop RPGs are a unique medium in that it’s performative, improvised, and collaborative (imo improv comedy and live jazz are closer mediums to D&D than, say, fantasy video games or fantasy novels). So you have a medium where you create a character, become accountable and connected to their motivations/dreams/flaws, and then you release them into the world to interact with other creatures who are similarly fleshed out. This, in addition to commonplace reference to our characters in 1st person (e.g, “I walk into the tavern and” instead of “My character walks into the tavern and”) creates a lot of opportunities for the contrived world of the game to cut into real, human emotions. So all that being said, I’m really curious to hear about some of your emotional experiences while playing D&D. This includes feelings you had /as/ your character in addition to feelings you had as a consequence of things that /happened to/ your character. As a disclaimer, I get the sense through my experience in and out of game that I’m more “emotional” than most men. More specifically, I’m comfortable exploring emotional spaces and easily give myself permission to be moved at particularly poignent moments in music, movies, etc. That being said, because my disposition necessarily impacts the degree of my emotional experience, it’s an entirely valid answer to say, “It’s just a game that I play with my friends to have fun. I’m not emotionally moved by what happens in D&D”. If you’re that kind of player, this is still your thread and I’m still interested in your perspective (perhaps specifically, I’m curious what relationship you have with your characters that imposes that kind of distance between their emotions and your emotions). As it’s said, “the content is where you take it,” and your fun isn’t wrong. I genuinely welcome all opinions. [/QUOTE]
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