Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Tear-jerker moments in campaigns
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 7073225" data-attributes="member: 6845520"><p>I do try and invest myself into any games I run or play in, and encourage the rest of the party to do the same, as they will. As a player, I tend to method act, slipping into a character and staying in their shoes for the entire session, or at least trying to. This desire goes so far as to being part of why I dislike electronic devices in my games, as I feel they are a distracting influence that breaks immersion. ...more on topic though, I have had in the past more than a few moments of players being devoted or invested in their characters, my party just had a severe moment of frustration a few sessions back where they were forced to hand over the woman they were sworn to protect to a vampire (we're playing Curse of Strahd), in order to be able to survive through the night and thus buy them time to find a way to save her/stop the vampire. While we weren't necessarily all yelling at each other in character much, the emotions round the room were palpable, and it was not a decision they took lightly. </p><p></p><p>That said my party has been very hit or miss with how much roleplaying they do vs saying what they do (i.e. shouting and raving vs saying "my character is livid and not happy about this".), but this tends to be for a couple reasons: first we live in an apartment, and a bunch of us screaming bloody murder (literally in some cases) would not go well with the neighbors. Second, one of my players suffers from anxiety and panic attacks, so can be a bit sensitive to people being emotional around her. It has caused us to reign in angry or negative moments a bit, as it doesn't help us much if we end up triggering the poor girl. This doesn't make our games any less entertaining or emotional mind you, just something we consider.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7073225, member: 6845520"] I do try and invest myself into any games I run or play in, and encourage the rest of the party to do the same, as they will. As a player, I tend to method act, slipping into a character and staying in their shoes for the entire session, or at least trying to. This desire goes so far as to being part of why I dislike electronic devices in my games, as I feel they are a distracting influence that breaks immersion. ...more on topic though, I have had in the past more than a few moments of players being devoted or invested in their characters, my party just had a severe moment of frustration a few sessions back where they were forced to hand over the woman they were sworn to protect to a vampire (we're playing Curse of Strahd), in order to be able to survive through the night and thus buy them time to find a way to save her/stop the vampire. While we weren't necessarily all yelling at each other in character much, the emotions round the room were palpable, and it was not a decision they took lightly. That said my party has been very hit or miss with how much roleplaying they do vs saying what they do (i.e. shouting and raving vs saying "my character is livid and not happy about this".), but this tends to be for a couple reasons: first we live in an apartment, and a bunch of us screaming bloody murder (literally in some cases) would not go well with the neighbors. Second, one of my players suffers from anxiety and panic attacks, so can be a bit sensitive to people being emotional around her. It has caused us to reign in angry or negative moments a bit, as it doesn't help us much if we end up triggering the poor girl. This doesn't make our games any less entertaining or emotional mind you, just something we consider. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Tear-jerker moments in campaigns
Top