Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Tears in Hell (UPDATED OCTOBER 11th)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Puppy Kicker" data-source="post: 1689470" data-attributes="member: 20284"><p>ledded, the group is used to mainly combat in a fantasy game. So for the first session (and the first time they'd ever played a Modern game) there was a lot of dialogue derived from what they did and how I thought their characters would talk. Frankly, that's why (in my opinion) the first session just wasn't as funny. I just can't make these things up that well. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> There were, however, a couple taken straight from their mouths... </p><p></p><p>“Please don’t hurt me, just take my purse. There’s a cell phone… some money… a nice shade of lipstick?” (said as Rebecca's player was reading out her equipment list) “Take it, punk. Take it all.” “Nice toss.” (said as Meadow's player gave Rebecca's player a legitimate angry scowl)</p><p></p><p>... for example.</p><p></p><p>The second session was pretty much verbatim as far as the clever and witty dialogue went. The players had gotten a handle on their characters and started having fun with them. Plus, we have an official "wit recorder" so whenever someone said something cool it would get written down. When I went back to write the story hour I typed in the quotes first and then started writing the story around them. This is working well I think. Otherwise I might have forgotten quotes like “You want a ribbon on it?” or the “What, you think I carry a f***in’ crowbar in my pocket?” “You’re a thug! Isn’t that what thugs do?” scene.</p><p></p><p>As far as the non-witty "filler" dialogue to present information to the reader or advance a long scene, I pretty much make that up the way I think their character's would say it. I stick in whatever they said that was cool during that scene and then type in the filler around it. I'm good at non-witty. The players are good at witty. It's what I call teamwork. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I think it's only going to get better from here now as everyone gets more into the characters and they get stuck in wierder and wierder situations. Stay tuned!</p><p></p><p>* As for the e-mail. I'll just let Rebecca reply about that. I think the girl gets a certain perverse pleasure out of watching the GM almost choke on his drink laughing.</p><p></p><p>** Oh, and if anyone happens to have d20 Modern stats for John Edward, well I know one GM who suddenly needs them.</p></blockquote><p></p>
[QUOTE="Puppy Kicker, post: 1689470, member: 20284"] ledded, the group is used to mainly combat in a fantasy game. So for the first session (and the first time they'd ever played a Modern game) there was a lot of dialogue derived from what they did and how I thought their characters would talk. Frankly, that's why (in my opinion) the first session just wasn't as funny. I just can't make these things up that well. ;) There were, however, a couple taken straight from their mouths... “Please don’t hurt me, just take my purse. There’s a cell phone… some money… a nice shade of lipstick?” (said as Rebecca's player was reading out her equipment list) “Take it, punk. Take it all.” “Nice toss.” (said as Meadow's player gave Rebecca's player a legitimate angry scowl) ... for example. The second session was pretty much verbatim as far as the clever and witty dialogue went. The players had gotten a handle on their characters and started having fun with them. Plus, we have an official "wit recorder" so whenever someone said something cool it would get written down. When I went back to write the story hour I typed in the quotes first and then started writing the story around them. This is working well I think. Otherwise I might have forgotten quotes like “You want a ribbon on it?” or the “What, you think I carry a f***in’ crowbar in my pocket?” “You’re a thug! Isn’t that what thugs do?” scene. As far as the non-witty "filler" dialogue to present information to the reader or advance a long scene, I pretty much make that up the way I think their character's would say it. I stick in whatever they said that was cool during that scene and then type in the filler around it. I'm good at non-witty. The players are good at witty. It's what I call teamwork. ;) I think it's only going to get better from here now as everyone gets more into the characters and they get stuck in wierder and wierder situations. Stay tuned! * As for the e-mail. I'll just let Rebecca reply about that. I think the girl gets a certain perverse pleasure out of watching the GM almost choke on his drink laughing. ** Oh, and if anyone happens to have d20 Modern stats for John Edward, well I know one GM who suddenly needs them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Tears in Hell (UPDATED OCTOBER 11th)
Top