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Tears of the Ancients (Homebrew PoL-setting)

Blackrat

He Who Lurks Beyond The Veil
(Thank you Reveille for helping me in naming this.)

I need a place to gather my thoughs and this is as good as any. I'm building my old homebrew setting again and decided to share. If you wish to comment, feel free to do so. The scary thing is that it has always been pretty much a PoL setting in the sense of this new 4e fluff. Only thing is it never included a draconic race and I'm not yet sure if I'll include them or not. But it is a world of fallen empires. First the fey and dwarven, then elven, and finally tiefling and human. Now the world is broken into the remnants of these two latest empires.
 
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Overview

A hundred years. A hundred years since the fall of Arandon. It could have been called an empire, but it was always rather an alliance of infighting, bickering small kingdoms. Oh they had a common reason for alliance once, long time ago, when Fae-Shee, the empire to the west posed a threat. But the threat vaned, and after centuries it was forgotten. For the last fifty years, it was only the personal charisma and skills at diplomacy of King Taranis XIV of Taran that held the alliance together. His death was the downfall of Arandon.

A war swept through the land. Starting from a disagreement on trade-taxation between Laradin and Crondah and escalating in all out war between all the kingdoms. Now, a hundred years after everyone ran out of warriors and cities were laid in ruin, the simple folk try to rebuild. There are no more kingdoms, only city-states governing the outlying farms. The roads are in disrepair, there are no-one to patrol them and keep them safe. Goblinkin, former slaves of Arandon prey on those who don't take care. And if the monsters were not enough, it seems that the Western Empire has stirred again, intent on finally reconquering the defenceless lands. It is almost as if this was all a longterm plot by Fae-Shee.
 
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Geography

[sblock=Arandon]
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[/sblock]
Arandon Alliance was what remained of eastern half of Fae-She Empire. Over thousand years ago a civil war broke the empire as the eastern baronies formed an alliance to fight the oppressive laws of the empire and formed their own nations.
 
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Creation

In the ancient times before the world was formed into it's modern form, The First breathed a sigh, and from that sigh formed the Shrouded. In unison they started singing, and from that song formed the world, and later the Ancients to walk on that world. The Ancient worshipped these singing creators and they in return teached their "children". For an eternity the serenity was unbroken. But the mightiest of the Shrouded was uncontent and desired the power of The First. In an unsuccesfull attempt to destroy The First, the world was broken and the Ancient were lost. The others walked on the world and found lingering spirits of the Ancient amidst the ruins, and gave them the power of creation, in hopes of rebuilding what was lost. And so were formed the gods.

The gods went to work on rebuilding the world and eventually recreating their race. But their memories of times before the destruction was faulted, infected with the betrayal and so they weren't ever able to rebuild the glory of their former selves. But they tried and tried again until the world was filled with multitude of sentient species. And during the rebuilding, came the creatures of otherworld also, Dragons and their reptilian kin.
 
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History

In ages past there was an empire that spanned the whole continent. There are no written records of those ancient days and only some of the eldest dragons can remember them anymore. The empire was ruled by a race of innately magical creaures who are now known by the name elflings. They were short, slender and resembled somewhat modern day elves. The historians have speculated that both halflings and gnomes descent from these ancient masters of arcane. What little is known is that their empire fell to a civil war and never recovered.

This gave rise to the former slaves of these elflings. Humans and goblinkin. Also at these times the elves came from their distant lands and settled areas along the coast. As the human civilization rised the elves met them and taught them to write and to work iron.

During the next millenia the elven houses began anew the war that had caused them to leave their homelands. It finally ceased when, with the help from humans, the dark-elves were banished underground and sealed there with high-magic. This age also saw the birth of the first half-elves.

Humans spread across the continent and small kingdoms rose and fell. It was finally the Dranians, with their pact with dragons that sparked the formation of the first human empire. The Order of the Dragon, a religious knightly order who rode their dragonic allies to battle ensured that peace was kept across the empire.

But as always, it could not last, and finally for jealousy over love, a war broke out once again. The empire fractured and Drania was once again just one kingdom amidst many. Shee, the westernmost nation of the continent looked upon Drania and hoped to conguer the rich land. But they had no hope against the might of the Dragonriders and so they made a pact with higher powers. They became Fae, humans instilled with powers beyond mortal dream. And this new elite caste of Shee warriors finally had chance to subjugate the Dragonriders. In desperation the Dranians prayed day and night to the Progenitor Dragons for salvation, and as some of them exhausted themselves in prayer, they suddenly burst in flames and in the piles of ashes lay large eggs. From these eggs hatched the first of Drajaari, also called Dragonborn, and so the powers of Fae-Shee and Drania were again in stalemate.

After another century of warfare it was the Fae-Shee that had the upper hand. Once the might of whole continent, Drania was reduced to just the capital city high up on the Spine Mountains with enemy closing in on all directions. They held the city by sheer spite for another decade when they finally ran out of time. The mightiest human empire of all times was no more. The few living knights of the Order of the Dragon were banished to the Desert of Eternal Scorch. It was as good as torturous death-sentence, for no-one had ever returned from the desert. The dragons that remained left the known world, they were seen flying off, down to south and for over a millenia no-one saw a true dragon again.

The peace ensued across the Fae-Shee empire, though it was a peace of terror. The Fae became a ruling caste and their bargain with powers they did not understand proved fatefull. They instigated a new religion that worshipped these mysterious powers. Over time the empire had become a theocrasy where even minor crimes were punishable by death and humans worked in submission for their Fae lords. Centuries went by but eventually the eastern provinces, where Fae influence was minimal, ceceded from the empire and formed an alliance to keep their new independence. The alliance was named after the former governor of Thae Province, Aran the Deathless. The leaders took grandeus titles and renamed their provinces as they saw fit. Arandon Alliance was born.

It wasn't easy keeping the empire from overrunning them, but the Alliance kept their ground. Over time the battles became more and more infrequent when finally it seemed that Fae-Shee just let them go. The empire cut off all connections to the east and there was peace again.

Time went by, and at some point the Order of the Dragon emerged again. It wasn't until Drajaari started emerging from the desert that it was confirmed to be the same Order which was believed to be lost and forgotten. Apparantly few of the banished had found a mythical city in the heart of the desert and kept their religion alive. Later some dragons had found them and aided the humans of the order to leave the desert. They came to an island in the Celmanthor Ocean where they founded New Drania. The Drajaari however were content on living in the desert.

A thousand years passed. There were small skirmishes from time to time between the nations of the alliance but the memory of Fae-Shee kept all out war from breaking out. But as time went by, the memory faded, untill the threat of Fae was just a children's story. For the last generation it was only the personal charisma of the last Great King of Taran that kept the alliance together.

It was a cold winter night when King Taranis 14th died. It was rumoured that someone had actually sneaked to the palace and murdered him in sleep but officially he had died of natural causes. And only two months later his great diplomatic skills would have been needed. But because he wasn't there to help, a minor disagreement between Laradin and Crondah escalated into a war. Soon the other nations joined in to help their closer neighbour and the whole Alliance was in war. After a year the loyalties had changed over a dozen times and by then all the nations were fighting against everyone else. Then came the Red Plague. It killed off even more people than the fighting did as the healers were unable to find a cure. The former Alliance was soon decimated. Time passed, the plague wore itself out and those that remained were no longer interested in the wars, but instead tried just live in a world where kings and armies were no more.

The roads fell into disrepair. Wilderness enroached the abandoned villages, cities and fortresses and monsters infested the lands that used to be patrolled by alliance soldiers. And finally preachers have come from west, telling of salvation by the Truth. The broken down people are desperate for hope, and so these priests are gaining a foothold. It is almost as if the whole war was secretly instigated by Fae-Shee, to once again subjugate the whole world.
 
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Player Races

[sblock=Drajaari]Known as Dragonborn, these formidable warriors are what remains of the ancient protectors of Drania. The first of dragonborn were humans who were transformed by the dragonic deities, but now they are a truebreeding race of their own. Almost two millenia ago the Drajaar race came to the brink of extinction. To be exact only one Drajaar, a female called Sheraas survived the destruction of Drania. She was among the hundred Dragonriders exiled to the great desert and she was pregnant at the time. The luck was with them as they found ancient ruins of an elfling city in the heart of the desert. There she laid her eggs. She had hoped for two as was usual of her kind, but miraculously she had almost two dozen. The Progenitor Dragons were smiling. Of these eggs hatched the new generation of Drajaari, and with the help of her human and half-elven friends she raised them and passed on to them their heritage. The life in the desert was hard but they managed and when 50 years later two dragons found them the Drajaari population was already on the 4th generation. With the help of the dragons, the humans and half-elves left the desert, but the Drajaari stayed behind. And in the following two millenia their population grew thousandfold. The ruined city was rebuilt and it became central place of worship for the Drajaari Clans that scattered to conquer the desert. And the tomb of Great Mother Sheraas is still to this day a place of pilgrimage and reverance in the great city of Sherastion.[/sblock]
[sblock=Dwarves]Dwarves have always been a race of mystery to the other races. Never interested in the affairs of aboveground people they have kept to themselves in their underground cities. The dwarven history exists almost completely separately from the history of the aboveground.

The first dwarves in this world were exiles from other-place, runaway slaves of the giantkin who had used them as miners and crafters. Having never seen the sun, nor the stars, they panicked, and hid themselves under the mountains. And there they stayed to this day. Their first city laid somewhere in the north, and from that city they began claiming the underworld as their own.

Thousands of years ago, around the time when Elflings ruled above, the dwarves expanded their own empire rapidly. The greed for all things that shine and glitter drowe them onwards to claim new mining areas across the continent. But under the rock has always lived other creatures too. Creatures of horror that has kept other races from venturing too deep into the caves. In their greed the dwarves ignored them, and eventually this cost them dearly. They claimed new areas, and after a while they dug too deep. The creatures of lightless deeps drove them away. But the dwarves never gave up, instead finding new veins of precious metals or jewels, and starting the cycle again.

But even if they were driven back, the dwarven empire kept expanding. Untill they met the hated elves. These creatures were exiled underground by their cousins and they were treacherous. At first they came as friends, pleading for sanctuary, but soon they started conguering the dwarven holds.

Then the orcs of the north found their way underground, led by their demon-god. A war was inevitable. The dwarven emprire dwindled, and fell. This forced the dwarves to open up nominal relations with the only above-race that didn't want to exterminate them, the humans. When their own tunnel-roads were no longer safe, they made trade-agreements to get much needed resourses from humans.

Now the dwarves are isolated to individual cities under the greatest mountains.[/sblock]
[sblock=Elvenkin]Down to south-east and one world apart, lies the Starhome, ancient homeland of all the elvenkin. A religious schism incited a civil war which ended in the greatest side expelling the others. With ships crafted from starwood they sailed off to a new home, across both the veil of worlds and the great ocean. Some were lost along the way, but most ended up on the shores of our continent. And when they had finally settled down the war broke out again. And once again it ended in one side being exiled. This time the dark followers of Spider Queen were sealed underground.[/sblock]
[sblock=Fae]The elite caste of Shee people. They are called Tieflings by the easterns. Fae are very alike to normal Shee, but they are taller and their eyes are like glowing embers.[/sblock]
[sblock=Humans][sblock=Shee]The people of the west. Shee have very sharp and angular facial features[/sblock]
[sblock=Dranians]Modern day Dranians are descendants of those Dragonriders who were sentenced to the desert and subsequently rescued by their allies and relocated to New Drania. They are generally fair skinned and reddish hair isn't uncommon among them. Most Dranians have emerald green eyes which is due to the very narrow magical heritage among them. Also for the same reason their faces have minor elvish details, since many of their ancestors were half-elves who were prominent among the Order of the Dragon.[/sblock]
[sblock=Normen][/sblock]
[sblock=Venii][/sblock]
[sblock=Taranian][/sblock]
[sblock=Plainsfolk][/sblock]
[sblock=Jahle][/sblock][/sblock]
[sblock=Folk]The small folk, also known as halflings by humans.[/sblock]
 
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Religion

There are three main religions among the human cultures. Triumvirate, Order of the Dragon and The Truth.

[sblock=Triumvirate]The Triumvirate pantheon consist of the three greater deities; Aur, Skaia and The Warrior, as well as dozens of lesser deities. Most people east of the Great Plains worship the Triumvirate.

Skaia is the Goddess of Love, as well as the Moon and Winter. And the most important deity of the common-folk.

Aur, the Sun God, also embodies Luck and Summer. He is the god of merchants.

The Warrior is, as his name implies, the God of War. He also holds domain over the Stars and Honour and is obviously god of the warriors.[/sblock]
[sblock=Order of the Dragon]Order of the Dragon is an ancient religion dating back to the empire of Drania and the days when Dragons were still common. In those times the Dragons taught their humanoid friends to worship the Dragonic Deities; the Progenitors. The religion was kept alive by those who survived the fall of Drania, and passed on to their descendants. Now it is the religion of New Drania and the Drajaari.[/sblock]
[sblock=The Truth]The Truth is the religion of Fae-Shee empire. After the Fae took control of the empire they declared all other gods false and replaced them with The One, the god who transformed them. The One is a god of Order and Law for the Fae-Shee, but others view him as the god of Tyranny and Opression.[/sblock]
 
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