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Technical play skill + setting/situation + narrative + player dissatisfaction
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<blockquote data-quote="innerdude" data-source="post: 9205738" data-attributes="member: 85870"><p>One other thing that came to mind about expectations of specialization --- In video games like <em>Guild Wars</em> or <em>WoW</em>, it's fully expected that you can just swap characters in a split second if the party needs something specific for a certain type of mission.</p><p></p><p>I can't imagine a TTRPG game group approaching characters the same way. "Well, for this mission, we'd really do much better if we had an elf druid rather than a tiefling fighter. Can you just pull out your elf druid character sheet and drop them in?"</p><p></p><p>Unless you're running your table in pure pawn stance, "gamist challenge mode," I don't think that would fly.</p><p></p><p>Besides which, in my experience character builds are often done with party synergy in mind. Your friend across the table takes one set of feats/edges/skills/powers because he knows it will synergize with my character's feats/edges/skills/powers. Unless you allow everyone to just swap builds on a whim like in <em>WoW, </em>that dynamic is gone, to say nothing of how "living world" proponents would be apoplectic at the very thought.</p></blockquote><p></p>
[QUOTE="innerdude, post: 9205738, member: 85870"] One other thing that came to mind about expectations of specialization --- In video games like [I]Guild Wars[/I] or [I]WoW[/I], it's fully expected that you can just swap characters in a split second if the party needs something specific for a certain type of mission. I can't imagine a TTRPG game group approaching characters the same way. "Well, for this mission, we'd really do much better if we had an elf druid rather than a tiefling fighter. Can you just pull out your elf druid character sheet and drop them in?" Unless you're running your table in pure pawn stance, "gamist challenge mode," I don't think that would fly. Besides which, in my experience character builds are often done with party synergy in mind. Your friend across the table takes one set of feats/edges/skills/powers because he knows it will synergize with my character's feats/edges/skills/powers. Unless you allow everyone to just swap builds on a whim like in [I]WoW, [/I]that dynamic is gone, to say nothing of how "living world" proponents would be apoplectic at the very thought. [/QUOTE]
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