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<blockquote data-quote="Cyronax" data-source="post: 5405597" data-attributes="member: 822"><p>One Idea: Play Against Type</p><p></p><p>Example 1: scene from Titan AE (remember that one?)</p><p></p><p>Preed: "An intelligent guard! Didn't see that one coming." </p><p></p><p>Example 2: </p><p></p><p>I know metagaming is bad, but sometimes DM's had certain cliches that can enrich (or besmirch) even the most serious-minded campaigns. </p><p></p><p>As a DM, I have a reputation for having the gnomes in my campaigns be capricious, mischievous, or sometimes punching above their stereotypical weak-kneed reputations. Basically sneaky little bastards with illusions and smarts. </p><p></p><p>Anyway, its sometimes fun to play against the stereotype. </p><p></p><p>I recently introduced a gnomish NPC that had an agenda that would be extremly beneficial to the PC's and himself. His agenda in fact amounted to him telling the PC's all of his secrets and insecurities and then seeing if they couldn't help him improve his situation. He exposed weakness and he gave the party several good leads for adventure, as well as he independently corroborated a rumor the PC's had thought was possibly false.</p><p></p><p>Anyway, leaving out many details, playing against type enables you to try to break them out of knee jerk reactions. </p><p></p><p>As a method of 'railroading' your PC's its also a little like reverse pyschology. It doesn't necessarily make them go down one track, but it helps them realize that they can't take things for granted.</p></blockquote><p></p>
[QUOTE="Cyronax, post: 5405597, member: 822"] One Idea: Play Against Type Example 1: scene from Titan AE (remember that one?) Preed: "An intelligent guard! Didn't see that one coming." Example 2: I know metagaming is bad, but sometimes DM's had certain cliches that can enrich (or besmirch) even the most serious-minded campaigns. As a DM, I have a reputation for having the gnomes in my campaigns be capricious, mischievous, or sometimes punching above their stereotypical weak-kneed reputations. Basically sneaky little bastards with illusions and smarts. Anyway, its sometimes fun to play against the stereotype. I recently introduced a gnomish NPC that had an agenda that would be extremly beneficial to the PC's and himself. His agenda in fact amounted to him telling the PC's all of his secrets and insecurities and then seeing if they couldn't help him improve his situation. He exposed weakness and he gave the party several good leads for adventure, as well as he independently corroborated a rumor the PC's had thought was possibly false. Anyway, leaving out many details, playing against type enables you to try to break them out of knee jerk reactions. As a method of 'railroading' your PC's its also a little like reverse pyschology. It doesn't necessarily make them go down one track, but it helps them realize that they can't take things for granted. [/QUOTE]
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