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Techniques for running a predominately urban campaign
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<blockquote data-quote="Janx" data-source="post: 5400074" data-attributes="member: 8835"><p>On group meetings and PCs.</p><p></p><p>councils of any sort do not take place in the middle of the marketplace where everybody else is bustling about. Certainly not with a lot of council members.</p><p></p><p>Any kind of council will be secluded, in a room somewhere, just so the people can hear each other, and not have random people walking through or butting in.</p><p></p><p>The Rule of Meetings: the larger the meeting, the less detail the conversation and less likely a decision is going to be made there. Decisions get decided, problems get solved with 2-4 people. The solution may be presented to the group (for a vote or to convince them). If you've ever worked in the corporate world, you'll see this phenomenon naturally. I design stuff with another developer on a white board. I might present the idea at the team meeting or hear the latest HR rule from the manager. We get generic roadmap and rah-rah talk at the department meetings or larger.</p><p></p><p>thus, PCs aren't just going to walk through the market into the middle of a meeting.</p><p></p><p>And if there was a meeting to go to, it will be speeches, convincing, and a vote.</p><p></p><p>You can streamline this as a summary statement "Jorvis sides with expanding into new territories, Morkan wants to invest more into existing ventures"</p><p></p><p>On prisoners, and fighting in general:</p><p>most cities probably prohibit open weapons, except on permitted individuals. It's a public safety and crowd control rule.</p><p></p><p>Following a semblance of modern law, criminals get a trial (perhaps decided only by a judge).</p><p></p><p>Killing is only legitimate for self defense (thus, no outright killing if you can't prove it was in self defense with witnesses or a lawman vouching for it).</p><p></p><p>definitely make it easy to turn in criminals, thus "not killing them" is an option (and safest legally, though also potentially challenging combat-wise.</p><p></p><p>Conisder having more encounters end in retreat by the enemy (because dying sucks and it should be easier to elude pursuit in the city).</p><p></p><p>Less combat, more taunting. Doing encounters in public places should allow for more dialogue and veiled threats. Later the PCs meet the BBEG in a secluded place for the big show-down. This means since there's fewer combats, you can make him tougher because the PCs are likely at full strength.</p><p></p><p>With the cops, consider the Sherlock Holmes relationship with the police. He's not a cop, but they turn to him, and accept him turning in criminals to them when HE uncovers a crime. You can set this up early, with the PCs helping a cop who comes to rely on their expertise on the side.</p><p></p><p>If it works really well, they could be recruited as a consultant team of problem solvers for the city (with the cop as their liason). Make sure as many of the adventures are discovered by the PCs as brought to them as "please help us with this..."</p></blockquote><p></p>
[QUOTE="Janx, post: 5400074, member: 8835"] On group meetings and PCs. councils of any sort do not take place in the middle of the marketplace where everybody else is bustling about. Certainly not with a lot of council members. Any kind of council will be secluded, in a room somewhere, just so the people can hear each other, and not have random people walking through or butting in. The Rule of Meetings: the larger the meeting, the less detail the conversation and less likely a decision is going to be made there. Decisions get decided, problems get solved with 2-4 people. The solution may be presented to the group (for a vote or to convince them). If you've ever worked in the corporate world, you'll see this phenomenon naturally. I design stuff with another developer on a white board. I might present the idea at the team meeting or hear the latest HR rule from the manager. We get generic roadmap and rah-rah talk at the department meetings or larger. thus, PCs aren't just going to walk through the market into the middle of a meeting. And if there was a meeting to go to, it will be speeches, convincing, and a vote. You can streamline this as a summary statement "Jorvis sides with expanding into new territories, Morkan wants to invest more into existing ventures" On prisoners, and fighting in general: most cities probably prohibit open weapons, except on permitted individuals. It's a public safety and crowd control rule. Following a semblance of modern law, criminals get a trial (perhaps decided only by a judge). Killing is only legitimate for self defense (thus, no outright killing if you can't prove it was in self defense with witnesses or a lawman vouching for it). definitely make it easy to turn in criminals, thus "not killing them" is an option (and safest legally, though also potentially challenging combat-wise. Conisder having more encounters end in retreat by the enemy (because dying sucks and it should be easier to elude pursuit in the city). Less combat, more taunting. Doing encounters in public places should allow for more dialogue and veiled threats. Later the PCs meet the BBEG in a secluded place for the big show-down. This means since there's fewer combats, you can make him tougher because the PCs are likely at full strength. With the cops, consider the Sherlock Holmes relationship with the police. He's not a cop, but they turn to him, and accept him turning in criminals to them when HE uncovers a crime. You can set this up early, with the PCs helping a cop who comes to rely on their expertise on the side. If it works really well, they could be recruited as a consultant team of problem solvers for the city (with the cop as their liason). Make sure as many of the adventures are discovered by the PCs as brought to them as "please help us with this..." [/QUOTE]
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