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Techniques for spicing up aventures! By: Everyone?!
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<blockquote data-quote="GoodKingJayIII" data-source="post: 3131708" data-attributes="member: 13804"><p>Cool. I like this thread.</p><p></p><p>When I introduced my players to Arcana Unearthed, we started at 1st level. As part of the gathering, I asked that all the PCs incorporate an invitation to a special "Truename Retreat" where the new characters would officially learn their truenames. It worked pretty well because it allowed me an opportunity to bring their different backgrounds together, play some atmospheric music, and just evoke a scene I thought would be appropriate for the new world. After the retreat, everyone went back to an inn for a huge party. That's when the vargouilles attacked.</p><p></p><p>I would say create characters together. Provide one or two plot points that you'd like players to incorporate into their backgrounds and give the PCs a reason to all be in the same place at the same time.</p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 3131708, member: 13804"] Cool. I like this thread. When I introduced my players to Arcana Unearthed, we started at 1st level. As part of the gathering, I asked that all the PCs incorporate an invitation to a special "Truename Retreat" where the new characters would officially learn their truenames. It worked pretty well because it allowed me an opportunity to bring their different backgrounds together, play some atmospheric music, and just evoke a scene I thought would be appropriate for the new world. After the retreat, everyone went back to an inn for a huge party. That's when the vargouilles attacked. I would say create characters together. Provide one or two plot points that you'd like players to incorporate into their backgrounds and give the PCs a reason to all be in the same place at the same time. [/QUOTE]
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