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Techniques for spicing up aventures! By: Everyone?!
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<blockquote data-quote="Henry" data-source="post: 3131950" data-attributes="member: 158"><p>This one is often forgotten:</p><p></p><p><strong>COOL FIGHT LOCATIONS</strong></p><p></p><p>Anyone remember the climax of Indiana Jones and the Temple of Doom? Or the climax of Drunken Master? Or The final chase scenes in Terminator 2? Evocative locations with lots of things to play with make for great eye-candy, and sometimes spur players to inventive solutions to problems. A river of lava cut through the room in the ultimate encounter of my Eberron game, and while the players avoided it and used it to hamper the enemy with battelfield control, they could have as easily used it to advantage in battle, coming up with a creative plan involving immersing their foes. As it was, one PC came DAMNED close to getting dropped while flying INTO the lava! A rope bridge, a warehouse, a factory of some sort, a room with flying boulders, coming up with cool scenery to interact with in combats can turn a plain "trading whacks" combat into a lively event.</p></blockquote><p></p>
[QUOTE="Henry, post: 3131950, member: 158"] This one is often forgotten: [B]COOL FIGHT LOCATIONS[/B] Anyone remember the climax of Indiana Jones and the Temple of Doom? Or the climax of Drunken Master? Or The final chase scenes in Terminator 2? Evocative locations with lots of things to play with make for great eye-candy, and sometimes spur players to inventive solutions to problems. A river of lava cut through the room in the ultimate encounter of my Eberron game, and while the players avoided it and used it to hamper the enemy with battelfield control, they could have as easily used it to advantage in battle, coming up with a creative plan involving immersing their foes. As it was, one PC came DAMNED close to getting dropped while flying INTO the lava! A rope bridge, a warehouse, a factory of some sort, a room with flying boulders, coming up with cool scenery to interact with in combats can turn a plain "trading whacks" combat into a lively event. [/QUOTE]
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