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Techniques for spicing up aventures! By: Everyone?!
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<blockquote data-quote="Hussar" data-source="post: 3132737" data-attributes="member: 22779"><p>Cool thread.</p><p></p><p>One thing that can be fun is the Scroll of the Blindingly Obvious. Not meant to be terribly serious, but it can really add fun.</p><p></p><p>The party finds a magic scroll as part of a treasure. Opening the scroll releases a cloud of glittering particles that covers the opener. The sparkles then fade. There is nothing written on the paper. Then, every so often (maybe two or three times in a session) pass a message to the victim of something that is really obvious. For example, if the party is walking down a passageway in a dungeon, pass a note saying the victim feels cold, or nervous or tired. Stuff that is probably very true but never gets mentioned in game.</p><p></p><p>Watch the victim sit and spin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 3132737, member: 22779"] Cool thread. One thing that can be fun is the Scroll of the Blindingly Obvious. Not meant to be terribly serious, but it can really add fun. The party finds a magic scroll as part of a treasure. Opening the scroll releases a cloud of glittering particles that covers the opener. The sparkles then fade. There is nothing written on the paper. Then, every so often (maybe two or three times in a session) pass a message to the victim of something that is really obvious. For example, if the party is walking down a passageway in a dungeon, pass a note saying the victim feels cold, or nervous or tired. Stuff that is probably very true but never gets mentioned in game. Watch the victim sit and spin. :) [/QUOTE]
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Techniques for spicing up aventures! By: Everyone?!
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