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<blockquote data-quote="Dannyalcatraz" data-source="post: 4053879" data-attributes="member: 19675"><p>Dragonstar and Dragonmech are pretty decent, and I also like Arsenal and Factory.</p><p></p><p>Another excellent sourcebook to check out would be Second World ( <a href="http://www.gamewyrd.com/review/203" target="_blank">http://www.gamewyrd.com/review/203</a> ).</p><p></p><p>Also don't overlook Star Wars. Sure, its primarily sci-fi, but its space opera sci-fi and the Force is as close to magic as you deem it to be.</p><p></p><p>Mechanics & systems aside, you might also want to check out For Faerie Queen and Country, Shadowrun, RIFTS, and Space: 1889. All are <em>very</em> creative and if you have the DM chops, you can mine them for ideas to use in any system you really like.</p><p></p><p>For instance, I've run both Space: 1889 and RIFTS in HERO because the players in question were more familiar with HERO (thus, a shorter overall learning curve for the players), and could also do so in D20 if I so chose.</p><p></p><p>That depends entirely upon which systems you have the best mastery over. If you have an excellent grasp of Harn, for instance, you'd probably be able to fuse sci-fi elements into it quite easily. If your mastery of RPGs peaks with Original Traveller, you can probably meld a workable magic system into it with relative facility.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 4053879, member: 19675"] Dragonstar and Dragonmech are pretty decent, and I also like Arsenal and Factory. Another excellent sourcebook to check out would be Second World ( [url]http://www.gamewyrd.com/review/203[/url] ). Also don't overlook Star Wars. Sure, its primarily sci-fi, but its space opera sci-fi and the Force is as close to magic as you deem it to be. Mechanics & systems aside, you might also want to check out For Faerie Queen and Country, Shadowrun, RIFTS, and Space: 1889. All are [I]very[/I] creative and if you have the DM chops, you can mine them for ideas to use in any system you really like. For instance, I've run both Space: 1889 and RIFTS in HERO because the players in question were more familiar with HERO (thus, a shorter overall learning curve for the players), and could also do so in D20 if I so chose. That depends entirely upon which systems you have the best mastery over. If you have an excellent grasp of Harn, for instance, you'd probably be able to fuse sci-fi elements into it quite easily. If your mastery of RPGs peaks with Original Traveller, you can probably meld a workable magic system into it with relative facility. [/QUOTE]
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