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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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General Tabletop Discussion
*TTRPGs General
Technological developments in a magical world.
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<blockquote data-quote="Steverooo" data-source="post: 1853540" data-attributes="member: 9410"><p>Magic IS the dominant technology, in "our" world. Trying to do things technologically is left to the poor, lower classes, shunners or magic (like "tree-huggers" who hate electronics, today), etc.</p><p></p><p>Telescopes, etc., are seen as interesting curiosities, but why would anyone but a "mundane" pursue it, when it only works line-of-sight, and Scrying is so much better? Thus, some things like microscopes, while they could be built, are not pursued.</p><p></p><p>Glass is common enough, but most folks get by without it. The Dwarves and Elves quickly developed it from obsidian and sand, and quickly learned to stain, tint, color, blow, and otherwise manipulate it. Why pay the price for it, though, when <em>Glassee</em> and <em>Glassteel</em> can so easily replace it, or make it better?</p><p></p><p>Spectacles have been invented, but, again, getting your vision problems permanently corrected is much preferred by all, so the technology is little used. It is not pursued, save by mundanes, and a few odd physicists.</p><p></p><p>Windmills and water pumps are rare, and used by Dwarves and Gnomes, mainly in their mines. Very rarely, Orcs might obtain them from these races, and be able to keep them running. Waterwheels are much more common.</p><p></p><p>Compasses can be made, but the liquid-filled, SEALED compass hasn't been invented, yet, so all compasses are the "wet" kind, which can be spilled. They are messy, and hard to use. the <em>Discern Direction</em> Orison is better, and not thrown off by magnets, etc., and at 500 GP (IIRC) is cheap enough for ships' captains. Most commoners can tell direction well enough, without paying for one... but if you're interested, you can buy a wet compass for 25 GP, or find a lodestone with DC:15 Knowledge (Nature) for free.</p><p></p><p>Latitude is easy, and a few better-educated commoners can tell you what theirs is, and how it figure it out, yourself. Longitude requires determining the precise time of noon, and comparing it to some other known point... This requires a highly accurate timepiece, which doesn't exist in the D&D world, because technological advancement has been slowed to a crawl by magic...</p><p></p><p>Magic has an answer, though, in the form of a perfectly accurate magical time-counter, which will cost you another 500 GP! Most captains have this installed in the same compass/chronometer as a standard unit (the navigator's map table, for instance).</p><p></p><p>In any case, with the aid of magic, circumnavigating the globe is certainly possible, many parts of the world have been explored, and mapping, current charting, etc., is underway.</p><p></p><p>Medicine:</p><p></p><p>Thanks to magic, the healing arts have been greatly advanced. The anatomy of Humanoids is certainly well understood, and even Abberrations are investigated. Basic physiology is well understood by the experts, although the exact inner workings of certain organs is still little understood.</p><p></p><p>The germ theory of diseases is well understood by all Clerics (hence <em>Cure Disease</em>, etc.), and cleanliness has trickled down to the common masses, more or less. Sanitation and hygiene are much improved because of this. Soap is common, for those that can afford it. Commoners make their own, with lye.</p><p></p><p>Mapping:</p><p></p><p>Maps are made, and Cartography is a science. There are still different projections (even today), and various map makers use different ones. All are accurate over short distances (if made by a reputable professional), but may become less so the further towards the edges you go. The map to the loony Dwarf's Gold Mine may be totally inaccurate, however! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>In general, technology exists, but is practiced little more than channelling, crystals, or spellcasting is, in the modern world. Magic is the technology, of D&D. Science is left to the common man!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1853540, member: 9410"] Magic IS the dominant technology, in "our" world. Trying to do things technologically is left to the poor, lower classes, shunners or magic (like "tree-huggers" who hate electronics, today), etc. Telescopes, etc., are seen as interesting curiosities, but why would anyone but a "mundane" pursue it, when it only works line-of-sight, and Scrying is so much better? Thus, some things like microscopes, while they could be built, are not pursued. Glass is common enough, but most folks get by without it. The Dwarves and Elves quickly developed it from obsidian and sand, and quickly learned to stain, tint, color, blow, and otherwise manipulate it. Why pay the price for it, though, when [I]Glassee[/I] and [I]Glassteel[/I] can so easily replace it, or make it better? Spectacles have been invented, but, again, getting your vision problems permanently corrected is much preferred by all, so the technology is little used. It is not pursued, save by mundanes, and a few odd physicists. Windmills and water pumps are rare, and used by Dwarves and Gnomes, mainly in their mines. Very rarely, Orcs might obtain them from these races, and be able to keep them running. Waterwheels are much more common. Compasses can be made, but the liquid-filled, SEALED compass hasn't been invented, yet, so all compasses are the "wet" kind, which can be spilled. They are messy, and hard to use. the [I]Discern Direction[/I] Orison is better, and not thrown off by magnets, etc., and at 500 GP (IIRC) is cheap enough for ships' captains. Most commoners can tell direction well enough, without paying for one... but if you're interested, you can buy a wet compass for 25 GP, or find a lodestone with DC:15 Knowledge (Nature) for free. Latitude is easy, and a few better-educated commoners can tell you what theirs is, and how it figure it out, yourself. Longitude requires determining the precise time of noon, and comparing it to some other known point... This requires a highly accurate timepiece, which doesn't exist in the D&D world, because technological advancement has been slowed to a crawl by magic... Magic has an answer, though, in the form of a perfectly accurate magical time-counter, which will cost you another 500 GP! Most captains have this installed in the same compass/chronometer as a standard unit (the navigator's map table, for instance). In any case, with the aid of magic, circumnavigating the globe is certainly possible, many parts of the world have been explored, and mapping, current charting, etc., is underway. Medicine: Thanks to magic, the healing arts have been greatly advanced. The anatomy of Humanoids is certainly well understood, and even Abberrations are investigated. Basic physiology is well understood by the experts, although the exact inner workings of certain organs is still little understood. The germ theory of diseases is well understood by all Clerics (hence [I]Cure Disease[/I], etc.), and cleanliness has trickled down to the common masses, more or less. Sanitation and hygiene are much improved because of this. Soap is common, for those that can afford it. Commoners make their own, with lye. Mapping: Maps are made, and Cartography is a science. There are still different projections (even today), and various map makers use different ones. All are accurate over short distances (if made by a reputable professional), but may become less so the further towards the edges you go. The map to the loony Dwarf's Gold Mine may be totally inaccurate, however! ;) In general, technology exists, but is practiced little more than channelling, crystals, or spellcasting is, in the modern world. Magic is the technology, of D&D. Science is left to the common man! [/QUOTE]
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