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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Technologist (alternate wizard using Santiago rules)
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<blockquote data-quote="gamerprinter" data-source="post: 6457990" data-attributes="member: 50895"><p>I'm thinking of looking at <strong>Cerulean Seas</strong> and see how that setting handles 3D combat underwater and adapting that to space combat. I'll then probably use the Razor Coast supplement<strong> Fire as She Bears</strong> for ship configuration and ship to ship combat and mix the two concepts together. I don't have<strong> Admiral o' the High Seas</strong>, so I don't know how you configured ship fighting rules. Really, the Santiago players guide and setting guide handles most possibilities for a sci-fi game, however, I want space combat to be a part of play, so I have to figure some way of incorporating such rules fluidly onto my table. I've got several resources for sailing ship combat, but nothing for the kind of 3D combat required moving around the vacuum of space - except Cerulean Seas.</p><p></p><p>Also looking at the PF Hybrid classes for inclusion in such a setting/game. Mentioned in the Santiago players guide are berserker barbarians that fit the niche of sci-fi super soldiers which I really like as an idea, but now feel that Bloodrager (untouchable rage archetype) does this even better. Such that these super soldiers defy technology defenses and fortifications (since they bypass magic).</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6457990, member: 50895"] I'm thinking of looking at [B]Cerulean Seas[/B] and see how that setting handles 3D combat underwater and adapting that to space combat. I'll then probably use the Razor Coast supplement[B] Fire as She Bears[/B] for ship configuration and ship to ship combat and mix the two concepts together. I don't have[B] Admiral o' the High Seas[/B], so I don't know how you configured ship fighting rules. Really, the Santiago players guide and setting guide handles most possibilities for a sci-fi game, however, I want space combat to be a part of play, so I have to figure some way of incorporating such rules fluidly onto my table. I've got several resources for sailing ship combat, but nothing for the kind of 3D combat required moving around the vacuum of space - except Cerulean Seas. Also looking at the PF Hybrid classes for inclusion in such a setting/game. Mentioned in the Santiago players guide are berserker barbarians that fit the niche of sci-fi super soldiers which I really like as an idea, but now feel that Bloodrager (untouchable rage archetype) does this even better. Such that these super soldiers defy technology defenses and fortifications (since they bypass magic). [/QUOTE]
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