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<blockquote data-quote="WayneLigon" data-source="post: 3652551" data-attributes="member: 3649"><p><a href="http://www.rpgnow.com/product_info.php?products_id=711&" target="_blank">A Magical Medieval Society</a> will probably answer most of the questions you have.</p><p></p><p>Most of the time when people discuss bringing magic into the mix they forget some important things, the main ones being the limited number of times a day that a wizard can cast even the simplest of spells, and the fact that there just are not all that many wizards or clerics to begin with, not when compared to all the things that need donig. In your example with Arcane Mark a 5th level wizard could mark only 13 coins a day assuming he fills all his slots with that one spell and has a 16 int; in most worlds 5th level wizards with 16 Int don;t grow on trees and they have better things to do tnan mark coins.</p><p></p><p>That said, also look at Eberron. They have harnessed magic to the point that a number of specialty NPC classes exist, and they have spells and processes that allow some of the things you're talking about. Dwarves of House Kundark for instance create uniquely identified credit slips for money transfers, for instance. Eberron is probably what you get when you take a society and give it a technological attitude towards magic.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3652551, member: 3649"] [URL=http://www.rpgnow.com/product_info.php?products_id=711&]A Magical Medieval Society[/URL] will probably answer most of the questions you have. Most of the time when people discuss bringing magic into the mix they forget some important things, the main ones being the limited number of times a day that a wizard can cast even the simplest of spells, and the fact that there just are not all that many wizards or clerics to begin with, not when compared to all the things that need donig. In your example with Arcane Mark a 5th level wizard could mark only 13 coins a day assuming he fills all his slots with that one spell and has a 16 int; in most worlds 5th level wizards with 16 Int don;t grow on trees and they have better things to do tnan mark coins. That said, also look at Eberron. They have harnessed magic to the point that a number of specialty NPC classes exist, and they have spells and processes that allow some of the things you're talking about. Dwarves of House Kundark for instance create uniquely identified credit slips for money transfers, for instance. Eberron is probably what you get when you take a society and give it a technological attitude towards magic. [/QUOTE]
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