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General Tabletop Discussion
*TTRPGs General
Technology and Winging it: Story (Part 4 of 4)
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<blockquote data-quote="Karak" data-source="post: 6042522" data-attributes="member: 6700170"><p>These are cool. (edit though I don't use generators I know some need them)</p><p></p><p>I am pretty freeform so if the players want to simply leave...they leave. Haven't run out of ideas yet. If players randomly decide to upend an adventure their own roleplaying usually leads to a variety of ideas all on their own. If they were there for a reason and suddenly leave that will have its own line of consequences, if they are there by accident that has its own lines of cause that also lead directly into stories. Most of the time this kind of thing should not cause a GM much more than a small amount of time to figure out what to do.</p><p></p><p>I could see this happening if you were going by a module though. But if you have studied it before hand you most likely have ways around that as well.</p><p></p><p>Regardless I will check this out for sure. Thanks!</p></blockquote><p></p>
[QUOTE="Karak, post: 6042522, member: 6700170"] These are cool. (edit though I don't use generators I know some need them) I am pretty freeform so if the players want to simply leave...they leave. Haven't run out of ideas yet. If players randomly decide to upend an adventure their own roleplaying usually leads to a variety of ideas all on their own. If they were there for a reason and suddenly leave that will have its own line of consequences, if they are there by accident that has its own lines of cause that also lead directly into stories. Most of the time this kind of thing should not cause a GM much more than a small amount of time to figure out what to do. I could see this happening if you were going by a module though. But if you have studied it before hand you most likely have ways around that as well. Regardless I will check this out for sure. Thanks! [/QUOTE]
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Technology and Winging it: Story (Part 4 of 4)
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