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<blockquote data-quote="gideonpepys" data-source="post: 5632527" data-attributes="member: 79141"><p>Actually, it would be quite useful to have had a think about this, particularly from adventure 2 onwards, in order to be able to describe what the players see as they move around Flint. </p><p></p><p>It might be nice to have word coming from Danor about new things they've invented.</p><p></p><p>Maybe Risur makes a general point of trying to solve most mundane problems magically. (Gas street lamps in Danor leading to the magical equivalent in Flint.)</p><p></p><p>They way I see it, you won't see all that much technology applied other than for military purposes: It is a huge strategic disadvantage for Risur that they simply cannot take the fight to their opponents: a magically fuelled army would grind to a halt at the borders of the dead magic zone. Hence King Aodhan's wise decision to embrace a certain amount of technology. But culturally, the Risuri aren't happy with industrialisation and - in contrast to real world nations - they do have an alternative.</p><p></p><p>I'm not sure I'd want to go as far as cars, but I think I'd like to create a list of simple things like umbrellas, typewriters and bicycles that may or may not be available, but if they were would very much influence the atmosphere of the setting. What do people think about those three things? Available? And what other simple items could be added to the list?</p><p></p><p>@<u><a href="http://www.enworld.org/forum/members/rangerwickett.html" target="_blank">RangerWickett</a></u> What was your original vision of this, Ryan?</p></blockquote><p></p>
[QUOTE="gideonpepys, post: 5632527, member: 79141"] Actually, it would be quite useful to have had a think about this, particularly from adventure 2 onwards, in order to be able to describe what the players see as they move around Flint. It might be nice to have word coming from Danor about new things they've invented. Maybe Risur makes a general point of trying to solve most mundane problems magically. (Gas street lamps in Danor leading to the magical equivalent in Flint.) They way I see it, you won't see all that much technology applied other than for military purposes: It is a huge strategic disadvantage for Risur that they simply cannot take the fight to their opponents: a magically fuelled army would grind to a halt at the borders of the dead magic zone. Hence King Aodhan's wise decision to embrace a certain amount of technology. But culturally, the Risuri aren't happy with industrialisation and - in contrast to real world nations - they do have an alternative. I'm not sure I'd want to go as far as cars, but I think I'd like to create a list of simple things like umbrellas, typewriters and bicycles that may or may not be available, but if they were would very much influence the atmosphere of the setting. What do people think about those three things? Available? And what other simple items could be added to the list? @[U][URL="http://www.enworld.org/forum/members/rangerwickett.html"]RangerWickett[/URL][/U] What was your original vision of this, Ryan? [/QUOTE]
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