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<blockquote data-quote="AeroDm" data-source="post: 1361138" data-attributes="member: 13650"><p>One thing to keep in mind with firearms is that they don't _necessarily_ need to be balanced against the core weapons.</p><p></p><p>I've seen them done (unfortunately no print reference) where they were clearly better than normal weapons with range increments and damage appropriate for a vastly superior weapon. Feats existed to reduce reloading to a move-action, which meant a proficient user could fire every round.</p><p></p><p>With this in mind, it makes no sense why any relatively skilled person wouldn't use guns, which is appropriate. Once you got into iterative attack levels or high proficiency with a weapon (ala duel-wielding) it made less sense to use firearms. I suppose it only works if you expect your campaign to spend as much time above 5th level as it does below it.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1361138, member: 13650"] One thing to keep in mind with firearms is that they don't _necessarily_ need to be balanced against the core weapons. I've seen them done (unfortunately no print reference) where they were clearly better than normal weapons with range increments and damage appropriate for a vastly superior weapon. Feats existed to reduce reloading to a move-action, which meant a proficient user could fire every round. With this in mind, it makes no sense why any relatively skilled person wouldn't use guns, which is appropriate. Once you got into iterative attack levels or high proficiency with a weapon (ala duel-wielding) it made less sense to use firearms. I suppose it only works if you expect your campaign to spend as much time above 5th level as it does below it. [/QUOTE]
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