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<blockquote data-quote="Kobold Avenger" data-source="post: 828561" data-attributes="member: 779"><p>Here's one thing I'm doing based sort of on ideas from Mage: the Ascension. Treating advanced technology as magic.</p><p></p><p>One thing first is a variant Wizard class which uses technological components to cast spells. They're pretty much like the standard wizard, except they'll get a mechanical familiar. Though I haven't got any good balanced rules for such a familiar.</p><p></p><p>Secondly I'm allowing any class to take Item Creation Feats, if they have the right craft and knowledge skill ranks they qualify as having that spell. For example to create a Lightning Gun (essentially a Wand of Lightning Bolt), that would require having the Craft Wand feat, 8 ranks in Craft: Gunsmithing and 8 ranks in Knowledge: Electro-magnetics. The required skill ranks equalling the max skill ranks that the lowest level a core class could have can cast that spell at. In this example the spell is Lightning Bolt which can be cast at 5th level, the max skill ranks is 8.</p><p></p><p>I'm actually trying to divide the spells and psionic powers into appropriate scientific fields. I think going too general with categories such as just Physics, Chemistry and Biology wouldn't do. I would like to using more specialized fields such as Electromagnetics, Psychology, Mathematics, Mechanics, Medicine, Thermodynamics and so on. But not have too many scientific fields. And then there's the issue of what spell goes into which field.</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 828561, member: 779"] Here's one thing I'm doing based sort of on ideas from Mage: the Ascension. Treating advanced technology as magic. One thing first is a variant Wizard class which uses technological components to cast spells. They're pretty much like the standard wizard, except they'll get a mechanical familiar. Though I haven't got any good balanced rules for such a familiar. Secondly I'm allowing any class to take Item Creation Feats, if they have the right craft and knowledge skill ranks they qualify as having that spell. For example to create a Lightning Gun (essentially a Wand of Lightning Bolt), that would require having the Craft Wand feat, 8 ranks in Craft: Gunsmithing and 8 ranks in Knowledge: Electro-magnetics. The required skill ranks equalling the max skill ranks that the lowest level a core class could have can cast that spell at. In this example the spell is Lightning Bolt which can be cast at 5th level, the max skill ranks is 8. I'm actually trying to divide the spells and psionic powers into appropriate scientific fields. I think going too general with categories such as just Physics, Chemistry and Biology wouldn't do. I would like to using more specialized fields such as Electromagnetics, Psychology, Mathematics, Mechanics, Medicine, Thermodynamics and so on. But not have too many scientific fields. And then there's the issue of what spell goes into which field. [/QUOTE]
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