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Technopsi (First Draft Posted)
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<blockquote data-quote="Suldulin" data-source="post: 599024" data-attributes="member: 1976"><p><strong>TechnoPsi</strong>/"Technomage"</p><p></p><p>While most psionic talents seem to split into two branches, that of battle and that of the mind, there is a third, rarer, branch. That powers focus and manifst around technology.</p><p>These powers represent a different use of bioenergy produced by the mind and body of the psionic, their energy naturally meshes with the electronic and mechanical surrounding them in the modern world.</p><p>Select this advance class if you want your character to master the psionic art and become one with the electronic and mechanical.</p><p>The fastest way to this advance class is from the Smart hero base, though other paths are possible.</p><p></p><p><strong>Requirements:</strong></p><p>Skills: Computer Use 6 ranks, Knowledge (Techonlogy) 6 ranks, Repair 6 ranks</p><p>Feat: WildTalent</p><p></p><p><strong>Class Info</strong></p><p></p><p>HD=1d6</p><p></p><p>AP=6+1/2 character level</p><p></p><p>Skills: Autohypnosis, Computer Use, Concentration, Craft(Electrical and Mechanical), Decipher Script, Disable Device, Knowledge (Technology), Navigate, Profession, Psicraft, Read/Write Languages, Repair, Research, Speak Language.</p><p></p><p>Skill Points at Each Level: 5+int modifier</p><p></p><p><strong> BaB RS FS Ws Special DB Rep</strong></p><p>1st +0 +0 +0 +2 Psionic Skills, Psionic Powers +0 +0</p><p>2nd +1 +0 +0 +3 Trigger Power,Psionic Powers +1 +0</p><p>3rd +1 +1 +1 +3 Bonus Feat, Psionic Powers +1 +1</p><p>4th +2 +1 +1 +4 Crystal Tech, Psionic Powers +1 +1</p><p>5th +2 +1 +1 +4 Bonus Feat, Psionic Powers +2 +1</p><p>6th +3 +2 +2 +5 Trigger Power, Psionic Powers +2 +2</p><p>7th +3 +2 +2 +5 Extreme Machine, Psionic Powers +2 +2</p><p>8th +4 +2 +2 +6 Trigger Power, Psionic Powers +3 +2</p><p>9th +4 +3 +3 +6 Bonus Feat, Psionic Powers +3 +3</p><p>10 +5 +3 +3 +7 Build Robot, Psionic Powers +3 +3</p><p></p><p></p><p>Crystal Tech: Encode information and programs in a crystal as if it were a CD but that only another technopsi may access. May also store up to 5 extra power points in a crystal with a purchase DC of 20, may only have one such psp storage crystal at one time.</p><p></p><p>Extreme Machine: as techie</p><p>Build Robot: as techie</p><p></p><p>Bonus Feats: Alertness, Attentive, Blind-Fight, Builder, Combat Expertise, Educated, Focused, Gearhead, Low Profile, Iron Will, Renown, Studious.</p><p></p><p><strong>Power Progression as Telepath:</strong></p><p></p><p>Powers List:</p><p></p><p><strong>0th:</strong></p><p>Electric Jolt: Do 1d3 points of electrical damage to one target, or cause a powerless Machine to run for 1d3 rounds</p><p>Regenerative Repair: Repair an item without tools and at a +2 bonus</p><p>Open/Close: Remotely open or close some objects</p><p>Chrono Sense: internal clock</p><p>Volitation: float 2 inches above the ground</p><p>FarHand: Minor Telekinesis</p><p>Remote Control: Control device from a range as if you were right at it.</p><p>Detect Psionics: Detect the presence of psionic activity</p><p>Know Direction: Know which way is north</p><p></p><p>1st:</p><p>Degauss: Erase Data</p><p>Caller ID: Identify caller from distance before picking up phone</p><p>Object Reading: You know about an object's past, also view Erased Data</p><p>Biocurrent: continuous bioelectrical current deals 1d4 electrical damage/round to up to two living creatures, or provides power to a electronic object for as long as you concentrate + rounds=damage-rounds of concentration</p><p>Control Light: Adjust light levels up or down</p><p>Control Object: telekinetically animate a small object</p><p>Power Device: powers one inoperative electronical or mechanical device</p><p></p><p>2nd:</p><p>Sure Page: A message reaches an electronic device of someone known to you.</p><p>Red Light, Green Light: Traffic Lights turn green in your favor</p><p>Data Read: read machine readable data without machine</p><p>Burgular Buddy: mechanical or electronical alarm and alarm sensers fail</p><p>Camera-Shy: Become invisible to photography and cameras</p><p>Wire Cocoon: Encapsulate a foe so they can't move</p><p>Psionic Lock: psionically lock a object, or file.</p><p>Knock: opens locked or psionically locked object, or file</p><p>Electric Senses: Extend Senses through an electrical network.</p><p></p><p>3rd:</p><p>Beyond the Benchmark: Allies' mechanical and elecrical objects work better around you.</p><p>ShutDown: shutdown electrical devices</p><p>Nondetection: hide from clairsentience powers and presence on internet</p><p>Remote Viewing: See subject from a distance through electronics</p><p></p><p>4th:</p><p>Detect Viewing: Know when others spy on you through electronics or psionics</p><p>Fabricate: Transforms raw goods to finished items</p><p>Electrical Jump: Teleport self and up to 500 lbs through wires for a short distance.</p><p>WireWalk: teleport through phones.</p><p></p><p>5th:</p><p>Techonlogical Armor: Composes various electrical and mechanical objects into an armor that grants a +10 equipment bonus</p><p>Clairtangency: use farhand at any distance</p><p>Matter Rearrangement: transmute one metal to another</p><p>Graft Techonology: an electronical or mechanical objects becomes a natural part of you</p><p>Metamorphosis: take the form of objects</p><p>Wire Run: instantly transports you anywhere through wires.</p></blockquote><p></p>
[QUOTE="Suldulin, post: 599024, member: 1976"] [b]TechnoPsi[/b]/"Technomage" While most psionic talents seem to split into two branches, that of battle and that of the mind, there is a third, rarer, branch. That powers focus and manifst around technology. These powers represent a different use of bioenergy produced by the mind and body of the psionic, their energy naturally meshes with the electronic and mechanical surrounding them in the modern world. Select this advance class if you want your character to master the psionic art and become one with the electronic and mechanical. The fastest way to this advance class is from the Smart hero base, though other paths are possible. [b]Requirements:[/b] Skills: Computer Use 6 ranks, Knowledge (Techonlogy) 6 ranks, Repair 6 ranks Feat: WildTalent [b]Class Info[/b] HD=1d6 AP=6+1/2 character level Skills: Autohypnosis, Computer Use, Concentration, Craft(Electrical and Mechanical), Decipher Script, Disable Device, Knowledge (Technology), Navigate, Profession, Psicraft, Read/Write Languages, Repair, Research, Speak Language. Skill Points at Each Level: 5+int modifier [b] BaB RS FS Ws Special DB Rep[/b] 1st +0 +0 +0 +2 Psionic Skills, Psionic Powers +0 +0 2nd +1 +0 +0 +3 Trigger Power,Psionic Powers +1 +0 3rd +1 +1 +1 +3 Bonus Feat, Psionic Powers +1 +1 4th +2 +1 +1 +4 Crystal Tech, Psionic Powers +1 +1 5th +2 +1 +1 +4 Bonus Feat, Psionic Powers +2 +1 6th +3 +2 +2 +5 Trigger Power, Psionic Powers +2 +2 7th +3 +2 +2 +5 Extreme Machine, Psionic Powers +2 +2 8th +4 +2 +2 +6 Trigger Power, Psionic Powers +3 +2 9th +4 +3 +3 +6 Bonus Feat, Psionic Powers +3 +3 10 +5 +3 +3 +7 Build Robot, Psionic Powers +3 +3 Crystal Tech: Encode information and programs in a crystal as if it were a CD but that only another technopsi may access. May also store up to 5 extra power points in a crystal with a purchase DC of 20, may only have one such psp storage crystal at one time. Extreme Machine: as techie Build Robot: as techie Bonus Feats: Alertness, Attentive, Blind-Fight, Builder, Combat Expertise, Educated, Focused, Gearhead, Low Profile, Iron Will, Renown, Studious. [b]Power Progression as Telepath:[/b] Powers List: [b]0th:[/b] Electric Jolt: Do 1d3 points of electrical damage to one target, or cause a powerless Machine to run for 1d3 rounds Regenerative Repair: Repair an item without tools and at a +2 bonus Open/Close: Remotely open or close some objects Chrono Sense: internal clock Volitation: float 2 inches above the ground FarHand: Minor Telekinesis Remote Control: Control device from a range as if you were right at it. Detect Psionics: Detect the presence of psionic activity Know Direction: Know which way is north 1st: Degauss: Erase Data Caller ID: Identify caller from distance before picking up phone Object Reading: You know about an object's past, also view Erased Data Biocurrent: continuous bioelectrical current deals 1d4 electrical damage/round to up to two living creatures, or provides power to a electronic object for as long as you concentrate + rounds=damage-rounds of concentration Control Light: Adjust light levels up or down Control Object: telekinetically animate a small object Power Device: powers one inoperative electronical or mechanical device 2nd: Sure Page: A message reaches an electronic device of someone known to you. Red Light, Green Light: Traffic Lights turn green in your favor Data Read: read machine readable data without machine Burgular Buddy: mechanical or electronical alarm and alarm sensers fail Camera-Shy: Become invisible to photography and cameras Wire Cocoon: Encapsulate a foe so they can't move Psionic Lock: psionically lock a object, or file. Knock: opens locked or psionically locked object, or file Electric Senses: Extend Senses through an electrical network. 3rd: Beyond the Benchmark: Allies' mechanical and elecrical objects work better around you. ShutDown: shutdown electrical devices Nondetection: hide from clairsentience powers and presence on internet Remote Viewing: See subject from a distance through electronics 4th: Detect Viewing: Know when others spy on you through electronics or psionics Fabricate: Transforms raw goods to finished items Electrical Jump: Teleport self and up to 500 lbs through wires for a short distance. WireWalk: teleport through phones. 5th: Techonlogical Armor: Composes various electrical and mechanical objects into an armor that grants a +10 equipment bonus Clairtangency: use farhand at any distance Matter Rearrangement: transmute one metal to another Graft Techonology: an electronical or mechanical objects becomes a natural part of you Metamorphosis: take the form of objects Wire Run: instantly transports you anywhere through wires. [/QUOTE]
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