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Technopsi (First Draft Posted)
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<blockquote data-quote="Skade" data-source="post: 619629" data-attributes="member: 3320"><p>Not exactly a bump. </p><p></p><p>I have not seen one published, but someone a few weeks ago was asking about possible classes for a magic/techno world and I suggested he think along the lines of Adeptus Mechanicus from the Warhammer 40K universe. You should definatly check out the Games Workshop site and fan sites if youre not familiar for some reason. </p><p></p><p>Here is my very quick idea long these lines. </p><p></p><p>{insert cool name here}</p><p></p><p>d8 HD</p><p>cleric BAB progression</p><p>I'm really not sure about saves right now, but I lean towards good will and poor fortitude and reflex. Will because it will be a psionic class, and the other saves will be mitigated by tech or psionics.</p><p></p><p>Grant a slim spell progression like the psychic warriors but with transmuting objects and energy as the focus rather than body modifications. Sorry, no Psi handbook handy, and I have never gotten to use 3E psi for more than one session.</p><p></p><p>Possible Class Skills, done psionically:</p><p></p><p>Control machines: The character may spend PSPs to remotly activate and control a device.</p><p></p><p>Beyond the Benchmark: The character may get an additional die of damage, use less ammo, run more efficently, whatever the device normally does, but better.</p><p></p><p>Jam technology where the item gets a save but if it fails the machine (any complex machine, not levers etc) fails or short circuits.</p><p></p><p>Ghost in the Shell: (ya had to see that comin') the characetr may use a controlled device as remote senses, allowing him to "see" through the device. </p><p></p><p>Just some thoughts. If you like, I will put some more thought into this later. Just wanted to give you a small response. </p><p></p><p>-kane</p></blockquote><p></p>
[QUOTE="Skade, post: 619629, member: 3320"] Not exactly a bump. I have not seen one published, but someone a few weeks ago was asking about possible classes for a magic/techno world and I suggested he think along the lines of Adeptus Mechanicus from the Warhammer 40K universe. You should definatly check out the Games Workshop site and fan sites if youre not familiar for some reason. Here is my very quick idea long these lines. {insert cool name here} d8 HD cleric BAB progression I'm really not sure about saves right now, but I lean towards good will and poor fortitude and reflex. Will because it will be a psionic class, and the other saves will be mitigated by tech or psionics. Grant a slim spell progression like the psychic warriors but with transmuting objects and energy as the focus rather than body modifications. Sorry, no Psi handbook handy, and I have never gotten to use 3E psi for more than one session. Possible Class Skills, done psionically: Control machines: The character may spend PSPs to remotly activate and control a device. Beyond the Benchmark: The character may get an additional die of damage, use less ammo, run more efficently, whatever the device normally does, but better. Jam technology where the item gets a save but if it fails the machine (any complex machine, not levers etc) fails or short circuits. Ghost in the Shell: (ya had to see that comin') the characetr may use a controlled device as remote senses, allowing him to "see" through the device. Just some thoughts. If you like, I will put some more thought into this later. Just wanted to give you a small response. -kane [/QUOTE]
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