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General Tabletop Discussion
*Dungeons & Dragons
Tedium for balance. Should we balance powerful effects with bookkeeping?
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<blockquote data-quote="Stormonu" data-source="post: 9120136" data-attributes="member: 52734"><p>Very true. However, when someone starts to find something in the game tedious, for me it's an opportunity to see if there's a better way of doing it that reduces the drag. For example, if someone in the group finds tracking arrows to be tedious, either they're going to buy a few hundred of them (had one player do this) or as the DM I'm going to have to start tracking usage (which is something I don't need the burden of, I don't even track them for the NPCs I'm running, to be honest). Coming up with a more abstract method that's easier on everyone is in my own interest, at least.</p><p></p><p>In the case of encumberance, as the DM I'd often do checks to see if the party was toting too much, but these days I generally only call it out if someone decides they want to dump their Strength stat to 6 so they can have an amazing Dexterity or somesuch. In that case, having the rule around just makes it so players don't cheez the system.</p><p></p><p>And quite honestly, there's some things I just don't want to be bothered with (<em>cough</em> components <em>cough</em>), because they take away from the time to actually get things done in the game. At least, until they become important to what we're doing.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9120136, member: 52734"] Very true. However, when someone starts to find something in the game tedious, for me it's an opportunity to see if there's a better way of doing it that reduces the drag. For example, if someone in the group finds tracking arrows to be tedious, either they're going to buy a few hundred of them (had one player do this) or as the DM I'm going to have to start tracking usage (which is something I don't need the burden of, I don't even track them for the NPCs I'm running, to be honest). Coming up with a more abstract method that's easier on everyone is in my own interest, at least. In the case of encumberance, as the DM I'd often do checks to see if the party was toting too much, but these days I generally only call it out if someone decides they want to dump their Strength stat to 6 so they can have an amazing Dexterity or somesuch. In that case, having the rule around just makes it so players don't cheez the system. And quite honestly, there's some things I just don't want to be bothered with ([I]cough[/I] components [I]cough[/I]), because they take away from the time to actually get things done in the game. At least, until they become important to what we're doing. [/QUOTE]
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*Dungeons & Dragons
Tedium for balance. Should we balance powerful effects with bookkeeping?
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