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Community
General Tabletop Discussion
*Dungeons & Dragons
Tedium for balance. Should we balance powerful effects with bookkeeping?
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<blockquote data-quote="Mecheon" data-source="post: 9121362" data-attributes="member: 6801776"><p>I mean, you're welcome to give it a shot if you reckon you can out logistics me.</p><p></p><p><a href="https://store.steampowered.com/app/34287/Ecco_Jr/" target="_blank">Goes for like a buck on Steam</a>. Here's <a href="https://www.twitch.tv/videos/805993589" target="_blank">Hard</a>, here's <a href="https://www.twitch.tv/videos/979904224" target="_blank">Normal</a>, here's <a href="https://www.twitch.tv/videos/1524866438" target="_blank">Easy</a>.</p><p></p><p>Regardless though, the gameplay loop that should be rewarded is the one that is the most enjoyable. You can certainly do a lot of logistics to play a good Outlaw rogue in WoW, having to balance 2 buffs that constnatly drop off and multiple cooldowns.... Or, y'know. Save yourself the RSI and just play Fury Warrior for much less management, much simpler playstyle, and only needing to worry about two buffs.</p><p></p><p>Equally so from a DM perspective, if one class in the game requires you and a player to have to keep track of so much nonsense and no other class does, it kind of forces you to have to pay more attention to that one player and that's not going to go down great with other players, yet alone the fact, as a DM, there's already so much else you do have to keep track of seperate. And now due to one person picking the nonsense class stuff just doubled for you.. I gotta say in the same situation I'd probably be aiming to just ban the class. Folks ban flying races for less, after all</p></blockquote><p></p>
[QUOTE="Mecheon, post: 9121362, member: 6801776"] I mean, you're welcome to give it a shot if you reckon you can out logistics me. [URL='https://store.steampowered.com/app/34287/Ecco_Jr/']Goes for like a buck on Steam[/URL]. Here's [URL='https://www.twitch.tv/videos/805993589']Hard[/URL], here's [URL='https://www.twitch.tv/videos/979904224']Normal[/URL], here's [URL='https://www.twitch.tv/videos/1524866438']Easy[/URL]. Regardless though, the gameplay loop that should be rewarded is the one that is the most enjoyable. You can certainly do a lot of logistics to play a good Outlaw rogue in WoW, having to balance 2 buffs that constnatly drop off and multiple cooldowns.... Or, y'know. Save yourself the RSI and just play Fury Warrior for much less management, much simpler playstyle, and only needing to worry about two buffs. Equally so from a DM perspective, if one class in the game requires you and a player to have to keep track of so much nonsense and no other class does, it kind of forces you to have to pay more attention to that one player and that's not going to go down great with other players, yet alone the fact, as a DM, there's already so much else you do have to keep track of seperate. And now due to one person picking the nonsense class stuff just doubled for you.. I gotta say in the same situation I'd probably be aiming to just ban the class. Folks ban flying races for less, after all [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
Tedium for balance. Should we balance powerful effects with bookkeeping?
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