Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Tee Pee Kay
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mearls" data-source="post: 1957018" data-attributes="member: 697"><p>Oh boy, are they stubborn. Once they decide they want to do something, they drive towards it no matter what. There's a legacy of really bad DMing that haunts this group - a bunch of them are used to games where the story grinds on regardless of their actions, so a few players try to be clever and destroy the "story" that I've supposedly built into the game. Since I don't DM that way, it leads to some weirdness.</p><p></p><p>I think there might be some amount of blame against me, tied into what I said above. I could see a couple of the players thinking, "Mike wanted us to parlay, so when we attacked he just killed us all off."</p><p></p><p>The frustrating thing is that I can see all the bad plans and ideas playing out like a script, week after week. They tend to decide what they have to do, or what an adventure is all about, before they get into the action. With the temple, they had decided long ago that they have to fight their way through everything. Even in the face of more and more evidence that this isn't the case, they stick to their initial read.</p><p></p><p>A good example - the party could've attacked north to the earth temple, or headed south the mine passages. They explored a bit of the mines, found nothing, and went back north. Later, I asked them why they didn't just head south.</p><p></p><p>My roommate told me, "The earth temple was all stirred up and ready for a fight. We wanted take advantage of that and attack."</p><p></p><p>So, basically, they wanted to attack while their opponents expected a fight, had fortified their position, and were ready for an attack. If they had gone south and spent some time away from the area, he was worried that the earth temple would relax its defenses.</p><p></p><p>It's funny, because as soon as I explained it in those terms he finally caught on to how their plan was, basically, designed to hose the themselves. It's a good example of how they think - they were engaged with a foe, and they just assumed that they had to keep fighting until they had one.</p><p></p><p>As for what's next - I have no idea. I'm tempted to take a week off, or maybe I'll run a module or something. My Eberron campaign is on hold until I'm done with my current design project.</p></blockquote><p></p>
[QUOTE="mearls, post: 1957018, member: 697"] Oh boy, are they stubborn. Once they decide they want to do something, they drive towards it no matter what. There's a legacy of really bad DMing that haunts this group - a bunch of them are used to games where the story grinds on regardless of their actions, so a few players try to be clever and destroy the "story" that I've supposedly built into the game. Since I don't DM that way, it leads to some weirdness. I think there might be some amount of blame against me, tied into what I said above. I could see a couple of the players thinking, "Mike wanted us to parlay, so when we attacked he just killed us all off." The frustrating thing is that I can see all the bad plans and ideas playing out like a script, week after week. They tend to decide what they have to do, or what an adventure is all about, before they get into the action. With the temple, they had decided long ago that they have to fight their way through everything. Even in the face of more and more evidence that this isn't the case, they stick to their initial read. A good example - the party could've attacked north to the earth temple, or headed south the mine passages. They explored a bit of the mines, found nothing, and went back north. Later, I asked them why they didn't just head south. My roommate told me, "The earth temple was all stirred up and ready for a fight. We wanted take advantage of that and attack." So, basically, they wanted to attack while their opponents expected a fight, had fortified their position, and were ready for an attack. If they had gone south and spent some time away from the area, he was worried that the earth temple would relax its defenses. It's funny, because as soon as I explained it in those terms he finally caught on to how their plan was, basically, designed to hose the themselves. It's a good example of how they think - they were engaged with a foe, and they just assumed that they had to keep fighting until they had one. As for what's next - I have no idea. I'm tempted to take a week off, or maybe I'll run a module or something. My Eberron campaign is on hold until I'm done with my current design project. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Tee Pee Kay
Top